p.Chaos.PBDEvolution.UseSmoothTimeStep

p.Chaos.PBDEvolution.UseSmoothTimeStep

#Overview

name: p.Chaos.PBDEvolution.UseSmoothTimeStep

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDEvolution.cpp:34

Scope: file

Source code excerpt:

TAutoConsoleVariable<bool> CVarChaosPBDEvolutionUseNestedParallelFor(TEXT("p.Chaos.PBDEvolution.UseNestedParallelFor"), true, TEXT(""), ECVF_Cheat);
TAutoConsoleVariable<bool> CVarChaosPBDEvolutionFastPositionBasedFriction(TEXT("p.Chaos.PBDEvolution.FastPositionBasedFriction"), true, TEXT(""), ECVF_Cheat);
TAutoConsoleVariable<bool> CVarChaosPBDEvolutionUseSmoothTimeStep(TEXT("p.Chaos.PBDEvolution.UseSmoothTimeStep"), true, TEXT(""), ECVF_Cheat);
TAutoConsoleVariable<int32> CVarChaosPBDEvolutionMinParallelBatchSize(TEXT("p.Chaos.PBDEvolution.MinParallelBatchSize"), 300, TEXT(""), ECVF_Cheat);
TAutoConsoleVariable<bool> CVarChaosPBDEvolutionWriteCCDContacts(TEXT("p.Chaos.PBDEvolution.WriteCCDContacts"), false, TEXT("Write CCD collision contacts and normals potentially causing the CCD collision threads to lock, allowing for debugging of these contacts."), ECVF_Cheat);
TAutoConsoleVariable<bool> CVarChaosPBDEvolutionParallelIntegrate(TEXT("p.Chaos.PBDEvolution.ParalleIntegrate"), false, TEXT("Run the integration step in parallel for."), ECVF_Cheat);

#if INTEL_ISPC && !UE_BUILD_SHIPPING
bool bChaos_PostIterationUpdates_ISPC_Enabled = true;