p.Chaos.Solver.DebugDraw.DrawPriority

p.Chaos.Solver.DebugDraw.DrawPriority

#Overview

name: p.Chaos.Solver.DebugDraw.DrawPriority

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp:262

Scope (from outer to inner):

file
namespace    Chaos
namespace    CVars

Source code excerpt:

		FAutoConsoleVariableRef CVarChaosSolverPushOutScale(TEXT("p.Chaos.Solver.DebugDraw.PushOutScale"), ChaosSolverDebugDebugDrawSettings.PushOutScale, TEXT("If >0 show pushouts when drawing collisions."));
		FAutoConsoleVariableRef CVarChaosSolverInertiaScale(TEXT("p.Chaos.Solver.DebugDraw.InertiaScale"), ChaosSolverDebugDebugDrawSettings.InertiaScale, TEXT("When DebugDrawTransforms is enabled, show the mass-normalized inertia matrix scaled by this amount."));
		FAutoConsoleVariableRef CVarChaosSolverDrawPriority(TEXT("p.Chaos.Solver.DebugDraw.DrawPriority"), ChaosSolverDebugDebugDrawSettings.DrawPriority, TEXT("Draw Priority for debug draw shapes (0 draw at actual Z, +ve is closer to the screen)."));
		FAutoConsoleVariableRef CVarChaosSolverScale(TEXT("p.Chaos.Solver.DebugDraw.Scale"), ChaosSolverDebugDebugDrawSettings.DrawScale, TEXT("Scale applied to all Chaos Debug Draw line lengths etc."));
		FAutoConsoleVariableRef CVarChaosSolverShowSimple(TEXT("p.Chaos.Solver.DebugDraw.ShowSimple"), ChaosSolverDebugDebugDrawSettings.bShowSimpleCollision, TEXT("Whether to show simple collision is shape drawing is enabled"));
		FAutoConsoleVariableRef CVarChaosSolverShowComplex(TEXT("p.Chaos.Solver.DebugDraw.ShowComplex"), ChaosSolverDebugDebugDrawSettings.bShowComplexCollision, TEXT("Whether to show complex collision is shape drawing is enabled"));
		FAutoConsoleVariableRef CVarChaosSolverShowLevelSet(TEXT("p.Chaos.Solver.DebugDraw.ShowLevelSet"), ChaosSolverDebugDebugDrawSettings.bShowLevelSetCollision, TEXT("Whether to show levelset collision is shape drawing is enabled"));
	}
}