p.Chaos.Solver.DebugDraw.LineThickness
p.Chaos.Solver.DebugDraw.LineThickness
#Overview
name: p.Chaos.Solver.DebugDraw.LineThickness
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
LineThickness.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp:254
Scope (from outer to inner):
file
namespace Chaos
namespace CVars
Source code excerpt:
FAutoConsoleVariableRef CVarChaosSolverContactOwnerWidth(TEXT("p.Chaos.Solver.DebugDraw.ContactOwnerWidth"), ChaosSolverDebugDebugDrawSettings.ContactOwnerWidth, TEXT("ContactOwnerWidth."));
FAutoConsoleVariableRef CVarChaosSolverConstraintAxisLen(TEXT("p.Chaos.Solver.DebugDraw.ConstraintAxisLen"), ChaosSolverDebugDebugDrawSettings.ConstraintAxisLen, TEXT("ConstraintAxisLen."));
FAutoConsoleVariableRef CVarChaosSolverLineThickness(TEXT("p.Chaos.Solver.DebugDraw.LineThickness"), ChaosSolverDebugDebugDrawSettings.LineThickness, TEXT("LineThickness."));
FAutoConsoleVariableRef CVarChaosSolverLineShapeThickness(TEXT("p.Chaos.Solver.DebugDraw.ShapeLineThicknessScale"), ChaosSolverDebugDebugDrawSettings.ShapeThicknesScale, TEXT("Shape lineThickness multiplier."));
FAutoConsoleVariableRef CVarChaosSolverPointSize(TEXT("p.Chaos.Solver.DebugDraw.PointSize"), ChaosSolverDebugDebugDrawSettings.PointSize, TEXT("Point size."));
FAutoConsoleVariableRef CVarChaosSolverVelScale(TEXT("p.Chaos.Solver.DebugDraw.VelScale"), ChaosSolverDebugDebugDrawSettings.VelScale, TEXT("If >0 show velocity when drawing particle transforms."));
FAutoConsoleVariableRef CVarChaosSolverAngVelScale(TEXT("p.Chaos.Solver.DebugDraw.AngVelScale"), ChaosSolverDebugDebugDrawSettings.AngVelScale, TEXT("If >0 show angular velocity when drawing particle transforms."));
FAutoConsoleVariableRef CVarChaosSolverImpulseScale(TEXT("p.Chaos.Solver.DebugDraw.ImpulseScale"), ChaosSolverDebugDebugDrawSettings.ImpulseScale, TEXT("If >0 show impulses when drawing collisions."));
FAutoConsoleVariableRef CVarChaosSolverPushOutScale(TEXT("p.Chaos.Solver.DebugDraw.PushOutScale"), ChaosSolverDebugDebugDrawSettings.PushOutScale, TEXT("If >0 show pushouts when drawing collisions."));