p.Chaos.Solver.DebugDraw.Scale
p.Chaos.Solver.DebugDraw.Scale
#Overview
name: p.Chaos.Solver.DebugDraw.Scale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scale applied to all Chaos Debug Draw line lengths etc.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp:263
Scope (from outer to inner):
file
namespace Chaos
namespace CVars
Source code excerpt:
FAutoConsoleVariableRef CVarChaosSolverInertiaScale(TEXT("p.Chaos.Solver.DebugDraw.InertiaScale"), ChaosSolverDebugDebugDrawSettings.InertiaScale, TEXT("When DebugDrawTransforms is enabled, show the mass-normalized inertia matrix scaled by this amount."));
FAutoConsoleVariableRef CVarChaosSolverDrawPriority(TEXT("p.Chaos.Solver.DebugDraw.DrawPriority"), ChaosSolverDebugDebugDrawSettings.DrawPriority, TEXT("Draw Priority for debug draw shapes (0 draw at actual Z, +ve is closer to the screen)."));
FAutoConsoleVariableRef CVarChaosSolverScale(TEXT("p.Chaos.Solver.DebugDraw.Scale"), ChaosSolverDebugDebugDrawSettings.DrawScale, TEXT("Scale applied to all Chaos Debug Draw line lengths etc."));
FAutoConsoleVariableRef CVarChaosSolverShowSimple(TEXT("p.Chaos.Solver.DebugDraw.ShowSimple"), ChaosSolverDebugDebugDrawSettings.bShowSimpleCollision, TEXT("Whether to show simple collision is shape drawing is enabled"));
FAutoConsoleVariableRef CVarChaosSolverShowComplex(TEXT("p.Chaos.Solver.DebugDraw.ShowComplex"), ChaosSolverDebugDebugDrawSettings.bShowComplexCollision, TEXT("Whether to show complex collision is shape drawing is enabled"));
FAutoConsoleVariableRef CVarChaosSolverShowLevelSet(TEXT("p.Chaos.Solver.DebugDraw.ShowLevelSet"), ChaosSolverDebugDebugDrawSettings.bShowLevelSetCollision, TEXT("Whether to show levelset collision is shape drawing is enabled"));
}
}
#endif