p.Chaos.Solver.DebugDraw.VelScale

p.Chaos.Solver.DebugDraw.VelScale

#Overview

name: p.Chaos.Solver.DebugDraw.VelScale

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp:257

Scope (from outer to inner):

file
namespace    Chaos
namespace    CVars

Source code excerpt:

		FAutoConsoleVariableRef CVarChaosSolverLineShapeThickness(TEXT("p.Chaos.Solver.DebugDraw.ShapeLineThicknessScale"), ChaosSolverDebugDebugDrawSettings.ShapeThicknesScale, TEXT("Shape lineThickness multiplier."));
		FAutoConsoleVariableRef CVarChaosSolverPointSize(TEXT("p.Chaos.Solver.DebugDraw.PointSize"), ChaosSolverDebugDebugDrawSettings.PointSize, TEXT("Point size."));
		FAutoConsoleVariableRef CVarChaosSolverVelScale(TEXT("p.Chaos.Solver.DebugDraw.VelScale"), ChaosSolverDebugDebugDrawSettings.VelScale, TEXT("If >0 show velocity when drawing particle transforms."));
		FAutoConsoleVariableRef CVarChaosSolverAngVelScale(TEXT("p.Chaos.Solver.DebugDraw.AngVelScale"), ChaosSolverDebugDebugDrawSettings.AngVelScale, TEXT("If >0 show angular velocity when drawing particle transforms."));
		FAutoConsoleVariableRef CVarChaosSolverImpulseScale(TEXT("p.Chaos.Solver.DebugDraw.ImpulseScale"), ChaosSolverDebugDebugDrawSettings.ImpulseScale, TEXT("If >0 show impulses when drawing collisions."));
		FAutoConsoleVariableRef CVarChaosSolverPushOutScale(TEXT("p.Chaos.Solver.DebugDraw.PushOutScale"), ChaosSolverDebugDebugDrawSettings.PushOutScale, TEXT("If >0 show pushouts when drawing collisions."));
		FAutoConsoleVariableRef CVarChaosSolverInertiaScale(TEXT("p.Chaos.Solver.DebugDraw.InertiaScale"), ChaosSolverDebugDebugDrawSettings.InertiaScale, TEXT("When DebugDrawTransforms is enabled, show the mass-normalized inertia matrix scaled by this amount."));
		FAutoConsoleVariableRef CVarChaosSolverDrawPriority(TEXT("p.Chaos.Solver.DebugDraw.DrawPriority"), ChaosSolverDebugDebugDrawSettings.DrawPriority, TEXT("Draw Priority for debug draw shapes (0 draw at actual Z, +ve is closer to the screen)."));
		FAutoConsoleVariableRef CVarChaosSolverScale(TEXT("p.Chaos.Solver.DebugDraw.Scale"), ChaosSolverDebugDebugDrawSettings.DrawScale, TEXT("Scale applied to all Chaos Debug Draw line lengths etc."));