p.Chaos.Solver.UseParticlePool
p.Chaos.Solver.UseParticlePool
#Overview
name: p.Chaos.Solver.UseParticlePool
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether or not to use dirty particle pool (Optim)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp:276
Scope (from outer to inner):
file
namespace Chaos
namespace CVars
Source code excerpt:
{
bool ChaosSolverUseParticlePool = true;
FAutoConsoleVariableRef CVarChaosSolverUseParticlePool(TEXT("p.Chaos.Solver.UseParticlePool"), ChaosSolverUseParticlePool, TEXT("Whether or not to use dirty particle pool (Optim)"));
int32 ChaosSolverParticlePoolNumFrameUntilShrink = 30;
FAutoConsoleVariableRef CVarChaosSolverParticlePoolNumFrameUntilShrink(TEXT("p.Chaos.Solver.ParticlePoolNumFrameUntilShrink"), ChaosSolverParticlePoolNumFrameUntilShrink, TEXT("Num Frame until we can potentially shrink the pool"));
// Joint solver mode (linear vs non-linear)
bool bChaosSolverJointUseLinearSolver = true;