p.Chaos.Solver.UseParticlePool

p.Chaos.Solver.UseParticlePool

#Overview

name: p.Chaos.Solver.UseParticlePool

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp:276

Scope (from outer to inner):

file
namespace    Chaos
namespace    CVars

Source code excerpt:

	{
		bool ChaosSolverUseParticlePool = true;
		FAutoConsoleVariableRef CVarChaosSolverUseParticlePool(TEXT("p.Chaos.Solver.UseParticlePool"), ChaosSolverUseParticlePool, TEXT("Whether or not to use dirty particle pool (Optim)"));

		int32 ChaosSolverParticlePoolNumFrameUntilShrink = 30;
		FAutoConsoleVariableRef CVarChaosSolverParticlePoolNumFrameUntilShrink(TEXT("p.Chaos.Solver.ParticlePoolNumFrameUntilShrink"), ChaosSolverParticlePoolNumFrameUntilShrink, TEXT("Num Frame until we can potentially shrink the pool"));

		// Joint solver mode (linear vs non-linear)
		bool bChaosSolverJointUseLinearSolver = true;