p.Chaos.VD.Tool.BroadcastGameFrameUpdateEvenIfNotChanged
p.Chaos.VD.Tool.BroadcastGameFrameUpdateEvenIfNotChanged
#Overview
name: p.Chaos.VD.Tool.BroadcastGameFrameUpdateEvenIfNotChanged
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, each time we get a controller data updated event, a game frame update will be triggered even if the frame didn\'t change...
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/ChaosVD/Source/ChaosVD/Private/Widgets/SChaosVDPlaybackViewport.cpp:24
Scope (from outer to inner):
file
namespace Chaos::VisualDebugger::Cvars
Source code excerpt:
static bool bBroadcastGameFrameUpdateEvenIfNotChanged = false;
static FAutoConsoleVariableRef CVarChaosVDBroadcastGameFrameUpdateEvenIfNotChanged(
TEXT("p.Chaos.VD.Tool.BroadcastGameFrameUpdateEvenIfNotChanged"),
bBroadcastGameFrameUpdateEvenIfNotChanged,
TEXT("If true, each time we get a controller data updated event, a game frame update will be triggered even if the frame didn't change..."));
}
SChaosVDPlaybackViewport::~SChaosVDPlaybackViewport()
{