p.Chaos.VD.Tool.BroadcastGameFrameUpdateEvenIfNotChanged

p.Chaos.VD.Tool.BroadcastGameFrameUpdateEvenIfNotChanged

#Overview

name: p.Chaos.VD.Tool.BroadcastGameFrameUpdateEvenIfNotChanged

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/ChaosVD/Source/ChaosVD/Private/Widgets/SChaosVDPlaybackViewport.cpp:24

Scope (from outer to inner):

file
namespace    Chaos::VisualDebugger::Cvars

Source code excerpt:

	static bool bBroadcastGameFrameUpdateEvenIfNotChanged = false;
	static FAutoConsoleVariableRef CVarChaosVDBroadcastGameFrameUpdateEvenIfNotChanged(
		TEXT("p.Chaos.VD.Tool.BroadcastGameFrameUpdateEvenIfNotChanged"),
		bBroadcastGameFrameUpdateEvenIfNotChanged,
		TEXT("If true, each time we get a controller data updated event, a game frame update will be triggered even if the frame didn't change..."));
}

SChaosVDPlaybackViewport::~SChaosVDPlaybackViewport()
{