p.Chaos.VD.Tool.ForceStaticMeshComponentUse

p.Chaos.VD.Tool.ForceStaticMeshComponentUse

#Overview

name: p.Chaos.VD.Tool.ForceStaticMeshComponentUse

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/ChaosVD/Source/ChaosVD/Private/ChaosVDParticleActor.cpp:19

Scope (from outer to inner):

file
namespace    Chaos::VisualDebugger::Cvars

Source code excerpt:

	static bool bForceStaticMeshComponentUse = false;
	static FAutoConsoleVariableRef CVarChaosVDForceStaticMeshComponentUse(
		TEXT("p.Chaos.VD.Tool.ForceStaticMeshComponentUse"),
		bForceStaticMeshComponentUse,
		TEXT("If true, static mesh components will be used instead of Instanced Static mesh components when recreating the geometry for each particle"));
}

AChaosVDParticleActor::AChaosVDParticleActor(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{