p.Chaos.VD.Tool.ForceStaticMeshComponentUse
p.Chaos.VD.Tool.ForceStaticMeshComponentUse
#Overview
name: p.Chaos.VD.Tool.ForceStaticMeshComponentUse
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, static mesh components will be used instead of Instanced Static mesh components when recreating the geometry for each particle
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/ChaosVD/Source/ChaosVD/Private/ChaosVDParticleActor.cpp:19
Scope (from outer to inner):
file
namespace Chaos::VisualDebugger::Cvars
Source code excerpt:
static bool bForceStaticMeshComponentUse = false;
static FAutoConsoleVariableRef CVarChaosVDForceStaticMeshComponentUse(
TEXT("p.Chaos.VD.Tool.ForceStaticMeshComponentUse"),
bForceStaticMeshComponentUse,
TEXT("If true, static mesh components will be used instead of Instanced Static mesh components when recreating the geometry for each particle"));
}
AChaosVDParticleActor::AChaosVDParticleActor(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{