p.Chaos.VD.Tool.UseCVDDynamicMeshGenerator

p.Chaos.VD.Tool.UseCVDDynamicMeshGenerator

#Overview

name: p.Chaos.VD.Tool.UseCVDDynamicMeshGenerator

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/ChaosVD/Source/ChaosVD/Private/ChaosVDGeometryBuilder.cpp:24

Scope (from outer to inner):

file
namespace    Chaos::VisualDebugger
namespace    Cvars

Source code excerpt:

		static bool bUseCVDDynamicMeshGenerator = true;
		static FAutoConsoleVariableRef CVarUseCVDDynamicMeshGenerator(
			TEXT("p.Chaos.VD.Tool.UseCVDDynamicMeshGenerator"),
			bUseCVDDynamicMeshGenerator,
			TEXT("If true, when creating a dynamic mesh from a mesh generator, CVD will use it's own mesh creation logic which included error handling that tries to repair broken geometry"));

		static bool bDisableUVsSupport = true;
		static FAutoConsoleVariableRef CVarDisableUVsSupport(
			TEXT("p.Chaos.VD.Tool.DisableUVsSupport"),