p.Chaos.VD.Tool.UseCVDDynamicMeshGenerator
p.Chaos.VD.Tool.UseCVDDynamicMeshGenerator
#Overview
name: p.Chaos.VD.Tool.UseCVDDynamicMeshGenerator
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, when creating a dynamic mesh from a mesh generator, CVD will use it\'s own mesh creation logic which included error handling that tries to repair broken geometry
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/ChaosVD/Source/ChaosVD/Private/ChaosVDGeometryBuilder.cpp:24
Scope (from outer to inner):
file
namespace Chaos::VisualDebugger
namespace Cvars
Source code excerpt:
static bool bUseCVDDynamicMeshGenerator = true;
static FAutoConsoleVariableRef CVarUseCVDDynamicMeshGenerator(
TEXT("p.Chaos.VD.Tool.UseCVDDynamicMeshGenerator"),
bUseCVDDynamicMeshGenerator,
TEXT("If true, when creating a dynamic mesh from a mesh generator, CVD will use it's own mesh creation logic which included error handling that tries to repair broken geometry"));
static bool bDisableUVsSupport = true;
static FAutoConsoleVariableRef CVarDisableUVsSupport(
TEXT("p.Chaos.VD.Tool.DisableUVsSupport"),