p.ChaosCloth.DebugDrawAnimDrive

p.ChaosCloth.DebugDrawAnimDrive

#Overview

name: p.ChaosCloth.DebugDrawAnimDrive

This variable is created as a Console Variable (cvar).

It is referenced in 6 C++ source files.

#Summary

#Usage in the C++ source code

The purpose of p.ChaosCloth.DebugDrawAnimDrive is to enable debug drawing of the Chaos Cloth animation drive. This setting is used for visualization and debugging purposes in the Chaos Cloth simulation system.

Regarding the associated variable DebugDrawAnimDrive:

This is the actual function that performs the debug drawing when p.ChaosCloth.DebugDrawAnimDrive is enabled. It’s a method of the FClothingSimulation class in the Chaos namespace.

The function is called in the Simulate method of FClothingSimulation when the console variable is set to true. It doesn’t take any parameters by default but can accept a FPrimitiveDrawInterface pointer for custom drawing interfaces.

Developers should note that this function is part of the internal workings of the Chaos Cloth system and should not be called directly in most cases. Instead, they should use the console variable to control the debug visualization.

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.cpp:79

Scope (from outer to inner):

file
namespace    ClothingSimulationCVar

Source code excerpt:

	TAutoConsoleVariable<bool> DebugDrawBackstopDistances   (TEXT("p.ChaosCloth.DebugDrawBackstopDistances"   ), false, TEXT("Whether to debug draw the Chaos Cloth backstop distances"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawMaxDistances        (TEXT("p.ChaosCloth.DebugDrawMaxDistances"        ), false, TEXT("Whether to debug draw the Chaos Cloth max distances"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawAnimDrive           (TEXT("p.ChaosCloth.DebugDrawAnimDrive"           ), false, TEXT("Whether to debug draw the Chaos Cloth anim drive"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawEdgeConstraint      (TEXT("p.ChaosCloth.DebugDrawEdgeConstraint"      ), false, TEXT("Whether to debug draw the Chaos Cloth edge constraint"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawBendingConstraint   (TEXT("p.ChaosCloth.DebugDrawBendingConstraint"   ), false, TEXT("Whether to debug draw the Chaos Cloth bending constraint"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawLongRangeConstraint (TEXT("p.ChaosCloth.DebugDrawLongRangeConstraint" ), false, TEXT("Whether to debug draw the Chaos Cloth long range constraint (aka tether constraint)"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawWindForces          (TEXT("p.ChaosCloth.DebugDrawWindForces"          ), false, TEXT("Whether to debug draw the Chaos Cloth wind forces"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawSelfCollision       (TEXT("p.ChaosCloth.DebugDrawSelfCollision"       ), false, TEXT("Whether to debug draw the Chaos Cloth self collision information"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawSelfIntersection    (TEXT("p.ChaosCloth.DebugDrawSelfIntersection"    ), false, TEXT("Whether to debug draw the Chaos Cloth self intersection information"), ECVF_Cheat);

#Loc: <Workspace>/Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothSimulationProxy.cpp:304

Scope (from outer to inner):

file
namespace    UE::Chaos::ClothAsset
function     void FClothSimulationProxy::Tick

Source code excerpt:

		static const TConsoleVariableData<bool>* const DebugDrawBackstopDistancesCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawBackstopDistances"));
		static const TConsoleVariableData<bool>* const DebugDrawMaxDistancesCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawMaxDistances"));
		static const TConsoleVariableData<bool>* const DebugDrawAnimDriveCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawAnimDrive"));
		static const TConsoleVariableData<bool>* const DebugDrawEdgeConstraintCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawEdgeConstraint"));
		static const TConsoleVariableData<bool>* const DebugDrawBendingConstraintCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawBendingConstraint"));
		static const TConsoleVariableData<bool>* const DebugDrawLongRangeConstraintCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawLongRangeConstraint"));
		static const TConsoleVariableData<bool>* const DebugDrawWindForcesCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawWindForces"));
		static const TConsoleVariableData<bool>* const DebugDrawSelfCollisionCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawSelfCollision"));
		static const TConsoleVariableData<bool>* const DebugDrawSelfIntersectionCVar = IConsoleManager::Get().FindTConsoleVariableDataBool(TEXT("p.ChaosCloth.DebugDrawSelfIntersection"));

#Associated Variable and Callsites

This variable is associated with another variable named DebugDrawAnimDrive. They share the same value. See the following C++ source code.

#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.cpp:79

Scope (from outer to inner):

file
namespace    ClothingSimulationCVar

Source code excerpt:

	TAutoConsoleVariable<bool> DebugDrawBackstopDistances   (TEXT("p.ChaosCloth.DebugDrawBackstopDistances"   ), false, TEXT("Whether to debug draw the Chaos Cloth backstop distances"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawMaxDistances        (TEXT("p.ChaosCloth.DebugDrawMaxDistances"        ), false, TEXT("Whether to debug draw the Chaos Cloth max distances"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawAnimDrive           (TEXT("p.ChaosCloth.DebugDrawAnimDrive"           ), false, TEXT("Whether to debug draw the Chaos Cloth anim drive"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawEdgeConstraint      (TEXT("p.ChaosCloth.DebugDrawEdgeConstraint"      ), false, TEXT("Whether to debug draw the Chaos Cloth edge constraint"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawBendingConstraint   (TEXT("p.ChaosCloth.DebugDrawBendingConstraint"   ), false, TEXT("Whether to debug draw the Chaos Cloth bending constraint"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawLongRangeConstraint (TEXT("p.ChaosCloth.DebugDrawLongRangeConstraint" ), false, TEXT("Whether to debug draw the Chaos Cloth long range constraint (aka tether constraint)"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawWindForces          (TEXT("p.ChaosCloth.DebugDrawWindForces"          ), false, TEXT("Whether to debug draw the Chaos Cloth wind forces"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawSelfCollision       (TEXT("p.ChaosCloth.DebugDrawSelfCollision"       ), false, TEXT("Whether to debug draw the Chaos Cloth self collision information"), ECVF_Cheat);
	TAutoConsoleVariable<bool> DebugDrawSelfIntersection    (TEXT("p.ChaosCloth.DebugDrawSelfIntersection"    ), false, TEXT("Whether to debug draw the Chaos Cloth self intersection information"), ECVF_Cheat);

#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.cpp:588

Scope (from outer to inner):

file
function     void FClothingSimulation::Simulate

Source code excerpt:

	if (ClothingSimulationCVar::DebugDrawBackstopDistances   .GetValueOnAnyThread()) { DebugDrawBackstopDistances   (); }
	if (ClothingSimulationCVar::DebugDrawMaxDistances        .GetValueOnAnyThread()) { DebugDrawMaxDistances        (); }
	if (ClothingSimulationCVar::DebugDrawAnimDrive           .GetValueOnAnyThread()) { DebugDrawAnimDrive           (); }
	if (ClothingSimulationCVar::DebugDrawEdgeConstraint      .GetValueOnAnyThread()) { DebugDrawEdgeConstraint      (); }
	if (ClothingSimulationCVar::DebugDrawBendingConstraint   .GetValueOnAnyThread()) { DebugDrawBendingConstraint   (); }
	if (ClothingSimulationCVar::DebugDrawLongRangeConstraint .GetValueOnAnyThread()) { DebugDrawLongRangeConstraint (); }
	if (ClothingSimulationCVar::DebugDrawWindForces          .GetValueOnAnyThread()) { DebugDrawWindAndPressureForces(); }
	if (ClothingSimulationCVar::DebugDrawSelfCollision       .GetValueOnAnyThread()) { DebugDrawSelfCollision       (); }
	if (ClothingSimulationCVar::DebugDrawSelfIntersection    .GetValueOnAnyThread()) { DebugDrawSelfIntersection    (); }

#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulation.h:103

Scope (from outer to inner):

file
namespace    Chaos
class        class FClothingSimulation : public FClothingSimulationCommon
function     void DebugDrawAnimDrive

Source code excerpt:

		void DebugDrawBackstopDistances(FPrimitiveDrawInterface* PDI = nullptr) const { Visualization.DrawBackstopDistances(PDI); }
		void DebugDrawMaxDistances(FPrimitiveDrawInterface* PDI = nullptr) const { Visualization.DrawMaxDistances(PDI); }
		void DebugDrawAnimDrive(FPrimitiveDrawInterface* PDI = nullptr) const { Visualization.DrawAnimDrive(PDI); }
		void DebugDrawEdgeConstraint(FPrimitiveDrawInterface* PDI = nullptr) const { Visualization.DrawEdgeConstraint(PDI); }
		void DebugDrawBendingConstraint(FPrimitiveDrawInterface* PDI = nullptr) const { Visualization.DrawBendingConstraint(PDI); }
		void DebugDrawLongRangeConstraint(FPrimitiveDrawInterface* PDI = nullptr) const { Visualization.DrawLongRangeConstraint(PDI); }
		void DebugDrawWindAndPressureForces(FPrimitiveDrawInterface* PDI = nullptr) const { Visualization.DrawWindAndPressureForces(PDI); }
		UE_DEPRECATED(5.1, "DebugDrawWindForces has been renamed DebugDrawWindAndPressureForces.")
		void DebugDrawWindForces(FPrimitiveDrawInterface* PDI = nullptr) const { Visualization.DrawWindAndPressureForces(PDI); }

#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosClothEditor/Private/ChaosClothEditor/ChaosSimulationEditorExtender.cpp:75

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:

	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawMaxDistances        , TEXT("p.ChaosClothEditor.DebugDrawMaxDistances"        ), LOCTEXT("ChaosVisName_MaxDistance"         , "Max Distances"              ), LOCTEXT("ChaosVisName_MaxDistance_ToolTip"         , "Draws the current max distances for the sim particles as a line along its normal"), /*bDisablesSimulation =*/true),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawMaxDistanceValues   , TEXT("p.ChaosClothEditor.DebugDrawMaxDistanceValues"   ), LOCTEXT("ChaosVisName_MaxDistanceValue"    , "Max Distances As Numbers"   ), LOCTEXT("ChaosVisName_MaxDistanceValue_ToolTip"    , "Draws the current max distances as numbers")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawAnimDrive           , TEXT("p.ChaosClothEditor.DebugDrawAnimDrive"           ), LOCTEXT("ChaosVisName_AnimDrive"           , "Anim Drive"                 ), LOCTEXT("ChaosVisName_AnimDrive_Tooltip"           , "Draws the current skinned reference mesh for the simulation which anim drive will attempt to reach if enabled")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawEdgeConstraint      , TEXT("p.ChaosClothEditor.DebugDrawEdgeConstraint"      ), LOCTEXT("ChaosVisName_EdgeConstraint"      , "Edge Constraint"            ), LOCTEXT("ChaosVisName_EdgeConstraint_Tooltip"      , "Draws the edge spring constraints")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawBendingConstraint   , TEXT("p.ChaosClothEditor.DebugDrawBendingConstraint"   ), LOCTEXT("ChaosVisName_BendingConstraint"   , "Bending Constraint"         ), LOCTEXT("ChaosVisName_BendingConstraint_Tooltip"   , "Draws the bending spring constraints")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawLongRangeConstraint , TEXT("p.ChaosClothEditor.DebugDrawLongRangeConstraint" ), LOCTEXT("ChaosVisName_LongRangeConstraint" , "Long Range Constraint"      ), LOCTEXT("ChaosVisName_LongRangeConstraint_Tooltip" , "Draws the long range attachment constraint distances")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawWindAndPressureForces, TEXT("p.ChaosClothEditor.DebugDrawWindAndPressureForces"), LOCTEXT("ChaosVisName_WindAndPressureForces", "Wind Aerodynamic And Pressure Forces"), LOCTEXT("ChaosVisName_WindAndPressure_Tooltip", "Draws the Wind drag and lift and pressure forces")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawLocalSpace          , TEXT("p.ChaosClothEditor.DebugDrawLocalSpace"          ), LOCTEXT("ChaosVisName_LocalSpace"          , "Local Space Reference Bone" ), LOCTEXT("ChaosVisName_LocalSpace_Tooltip"          , "Draws the local space reference bone")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawSelfCollision       , TEXT("p.ChaosClothEditor.DebugDrawSelfCollision"       ), LOCTEXT("ChaosVisName_SelfCollision"       , "Self Collision"             ), LOCTEXT("ChaosVisName_SelfCollision_Tooltip"       , "Draws the self collision thickness/debugging information")),