p.ChaosCloth.DebugDrawInversedFaceNormals
p.ChaosCloth.DebugDrawInversedFaceNormals
#Overview
name: p.ChaosCloth.DebugDrawInversedFaceNormals
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to debug draw the Chaos Cloth inversed face normals
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.cpp:74
Scope (from outer to inner):
file
namespace ClothingSimulationCVar
Source code excerpt:
TAutoConsoleVariable<bool> DebugDrawPointVelocities (TEXT("p.ChaosCloth.DebugDrawPointVelocities" ), false, TEXT("Whether to debug draw the Chaos Cloth point velocities"), ECVF_Cheat);
TAutoConsoleVariable<bool> DebugDrawFaceNormals (TEXT("p.ChaosCloth.DebugDrawFaceNormals" ), false, TEXT("Whether to debug draw the Chaos Cloth face normals"), ECVF_Cheat);
TAutoConsoleVariable<bool> DebugDrawInversedFaceNormals (TEXT("p.ChaosCloth.DebugDrawInversedFaceNormals" ), false, TEXT("Whether to debug draw the Chaos Cloth inversed face normals"), ECVF_Cheat);
TAutoConsoleVariable<bool> DebugDrawCollision (TEXT("p.ChaosCloth.DebugDrawCollision" ), false, TEXT("Whether to debug draw the Chaos Cloth collisions"), ECVF_Cheat);
TAutoConsoleVariable<bool> DebugDrawBackstops (TEXT("p.ChaosCloth.DebugDrawBackstops" ), false, TEXT("Whether to debug draw the Chaos Cloth backstops"), ECVF_Cheat);
TAutoConsoleVariable<bool> DebugDrawBackstopDistances (TEXT("p.ChaosCloth.DebugDrawBackstopDistances" ), false, TEXT("Whether to debug draw the Chaos Cloth backstop distances"), ECVF_Cheat);
TAutoConsoleVariable<bool> DebugDrawMaxDistances (TEXT("p.ChaosCloth.DebugDrawMaxDistances" ), false, TEXT("Whether to debug draw the Chaos Cloth max distances"), ECVF_Cheat);
TAutoConsoleVariable<bool> DebugDrawAnimDrive (TEXT("p.ChaosCloth.DebugDrawAnimDrive" ), false, TEXT("Whether to debug draw the Chaos Cloth anim drive"), ECVF_Cheat);
TAutoConsoleVariable<bool> DebugDrawEdgeConstraint (TEXT("p.ChaosCloth.DebugDrawEdgeConstraint" ), false, TEXT("Whether to debug draw the Chaos Cloth edge constraint"), ECVF_Cheat);