p.ChaosClothEditor.DebugDrawAnimMeshWired

p.ChaosClothEditor.DebugDrawAnimMeshWired

#Overview

name: p.ChaosClothEditor.DebugDrawAnimMeshWired

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosClothEditor/Private/ChaosClothEditor/ChaosSimulationEditorExtender.cpp:64

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:

	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawPhysMeshShaded      , TEXT("p.ChaosClothEditor.DebugDrawPhysMeshShaded"      ), LOCTEXT("ChaosVisName_PhysMesh"            , "Physical Mesh (Flat Shaded)"), LOCTEXT("ChaosVisName_PhysMeshShaded_ToolTip"      , "Draws the current physical result as a doubled sided flat shaded mesh"), /*bDisablesSimulation =*/false, /*bHidesClothSections=*/true),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawPhysMeshWired       , TEXT("p.ChaosClothEditor.DebugDrawPhysMeshWired"       ), LOCTEXT("ChaosVisName_PhysMeshWire"        , "Physical Mesh (Wireframe)"  ), LOCTEXT("ChaosVisName_PhysMeshWired_ToolTip"       , "Draws the current physical mesh result in wireframe")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawAnimMeshWired       , TEXT("p.ChaosClothEditor.DebugDrawAnimMeshWired"       ), LOCTEXT("ChaosVisName_AnimMeshWire"        , "Animated Mesh (Wireframe)"  ), LOCTEXT("ChaosVisName_AnimMeshWired_ToolTip"       , "Draws the current animated mesh input in wireframe")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawParticleIndices     , TEXT("p.ChaosClothEditor.DebugDrawParticleIndices"     ), LOCTEXT("ChaosVisName_ParticleIndices"     , "Particle Indices"           ), LOCTEXT("ChaosVisName_ParticleIndices_ToolTip"     , "Draws the particle indices as instantiated by the solver")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawElementIndices      , TEXT("p.ChaosClothEditor.DebugDrawElementIndices"      ), LOCTEXT("ChaosVisName_ElementIndices"      , "Element Indices"            ), LOCTEXT("ChaosVisName_ElementIndices_ToolTip"      , "Draws the element's (triangle or other) indices as instantiated by the solver")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawPointNormals        , TEXT("p.ChaosClothEditor.DebugDrawPointNormals"        ), LOCTEXT("ChaosVisName_PointNormals"        , "Physical Mesh Normals"      ), LOCTEXT("ChaosVisName_PointNormals_ToolTip"        , "Draws the current point normals for the simulation mesh")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawPointVelocities     , TEXT("p.ChaosClothEditor.DebugDrawPointVelocities"     ), LOCTEXT("ChaosVisName_PointVelocities"     , "Point Velocities"           ), LOCTEXT("ChaosVisName_PointVelocities_ToolTip"     , "Draws the current point velocities for the simulation mesh")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawAnimNormals         , TEXT("p.ChaosClothEditor.DebugDrawAnimNormals"         ), LOCTEXT("ChaosVisName_AnimNormals"         , "Animated Mesh Normals"      ), LOCTEXT("ChaosVisName_AnimNormals_ToolTip"         , "Draws the current point normals for the animated mesh")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawCollision           , TEXT("p.ChaosClothEditor.DebugDrawCollision"           ), LOCTEXT("ChaosVisName_Collision"           , "Collisions"                 ), LOCTEXT("ChaosVisName_Collision_ToolTip"           , "Draws the collision bodies the simulation is currently using")),