p.ChaosClothEditor.DebugDrawBackstopDistances

p.ChaosClothEditor.DebugDrawBackstopDistances

#Overview

name: p.ChaosClothEditor.DebugDrawBackstopDistances

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosClothEditor/Private/ChaosClothEditor/ChaosSimulationEditorExtender.cpp:72

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:

	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawCollision           , TEXT("p.ChaosClothEditor.DebugDrawCollision"           ), LOCTEXT("ChaosVisName_Collision"           , "Collisions"                 ), LOCTEXT("ChaosVisName_Collision_ToolTip"           , "Draws the collision bodies the simulation is currently using")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawBackstops           , TEXT("p.ChaosClothEditor.DebugDrawBackstops"           ), LOCTEXT("ChaosVisName_Backstop"            , "Backstops"                  ), LOCTEXT("ChaosVisName_Backstop_ToolTip"            , "Draws the backstop radius and position for each simulation particle")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawBackstopDistances   , TEXT("p.ChaosClothEditor.DebugDrawBackstopDistances"   ), LOCTEXT("ChaosVisName_BackstopDistance"    , "Backstop Distances"         ), LOCTEXT("ChaosVisName_BackstopDistance_ToolTip"    , "Draws the backstop distance offset for each simulation particle"), /*bDisablesSimulation =*/true),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawMaxDistances        , TEXT("p.ChaosClothEditor.DebugDrawMaxDistances"        ), LOCTEXT("ChaosVisName_MaxDistance"         , "Max Distances"              ), LOCTEXT("ChaosVisName_MaxDistance_ToolTip"         , "Draws the current max distances for the sim particles as a line along its normal"), /*bDisablesSimulation =*/true),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawMaxDistanceValues   , TEXT("p.ChaosClothEditor.DebugDrawMaxDistanceValues"   ), LOCTEXT("ChaosVisName_MaxDistanceValue"    , "Max Distances As Numbers"   ), LOCTEXT("ChaosVisName_MaxDistanceValue_ToolTip"    , "Draws the current max distances as numbers")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawAnimDrive           , TEXT("p.ChaosClothEditor.DebugDrawAnimDrive"           ), LOCTEXT("ChaosVisName_AnimDrive"           , "Anim Drive"                 ), LOCTEXT("ChaosVisName_AnimDrive_Tooltip"           , "Draws the current skinned reference mesh for the simulation which anim drive will attempt to reach if enabled")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawEdgeConstraint      , TEXT("p.ChaosClothEditor.DebugDrawEdgeConstraint"      ), LOCTEXT("ChaosVisName_EdgeConstraint"      , "Edge Constraint"            ), LOCTEXT("ChaosVisName_EdgeConstraint_Tooltip"      , "Draws the edge spring constraints")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawBendingConstraint   , TEXT("p.ChaosClothEditor.DebugDrawBendingConstraint"   ), LOCTEXT("ChaosVisName_BendingConstraint"   , "Bending Constraint"         ), LOCTEXT("ChaosVisName_BendingConstraint_Tooltip"   , "Draws the bending spring constraints")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawLongRangeConstraint , TEXT("p.ChaosClothEditor.DebugDrawLongRangeConstraint" ), LOCTEXT("ChaosVisName_LongRangeConstraint" , "Long Range Constraint"      ), LOCTEXT("ChaosVisName_LongRangeConstraint_Tooltip" , "Draws the long range attachment constraint distances")),