p.ChaosClothEditor.DebugDrawBendingConstraint

p.ChaosClothEditor.DebugDrawBendingConstraint

#Overview

name: p.ChaosClothEditor.DebugDrawBendingConstraint

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosClothEditor/Private/ChaosClothEditor/ChaosSimulationEditorExtender.cpp:77

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:

	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawAnimDrive           , TEXT("p.ChaosClothEditor.DebugDrawAnimDrive"           ), LOCTEXT("ChaosVisName_AnimDrive"           , "Anim Drive"                 ), LOCTEXT("ChaosVisName_AnimDrive_Tooltip"           , "Draws the current skinned reference mesh for the simulation which anim drive will attempt to reach if enabled")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawEdgeConstraint      , TEXT("p.ChaosClothEditor.DebugDrawEdgeConstraint"      ), LOCTEXT("ChaosVisName_EdgeConstraint"      , "Edge Constraint"            ), LOCTEXT("ChaosVisName_EdgeConstraint_Tooltip"      , "Draws the edge spring constraints")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawBendingConstraint   , TEXT("p.ChaosClothEditor.DebugDrawBendingConstraint"   ), LOCTEXT("ChaosVisName_BendingConstraint"   , "Bending Constraint"         ), LOCTEXT("ChaosVisName_BendingConstraint_Tooltip"   , "Draws the bending spring constraints")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawLongRangeConstraint , TEXT("p.ChaosClothEditor.DebugDrawLongRangeConstraint" ), LOCTEXT("ChaosVisName_LongRangeConstraint" , "Long Range Constraint"      ), LOCTEXT("ChaosVisName_LongRangeConstraint_Tooltip" , "Draws the long range attachment constraint distances")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawWindAndPressureForces, TEXT("p.ChaosClothEditor.DebugDrawWindAndPressureForces"), LOCTEXT("ChaosVisName_WindAndPressureForces", "Wind Aerodynamic And Pressure Forces"), LOCTEXT("ChaosVisName_WindAndPressure_Tooltip", "Draws the Wind drag and lift and pressure forces")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawLocalSpace          , TEXT("p.ChaosClothEditor.DebugDrawLocalSpace"          ), LOCTEXT("ChaosVisName_LocalSpace"          , "Local Space Reference Bone" ), LOCTEXT("ChaosVisName_LocalSpace_Tooltip"          , "Draws the local space reference bone")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawSelfCollision       , TEXT("p.ChaosClothEditor.DebugDrawSelfCollision"       ), LOCTEXT("ChaosVisName_SelfCollision"       , "Self Collision"             ), LOCTEXT("ChaosVisName_SelfCollision_Tooltip"       , "Draws the self collision thickness/debugging information")),
	FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawSelfIntersection    , TEXT("p.ChaosClothEditor.DebugDrawSelfIntersection"    ), LOCTEXT("ChaosVisName_SelfIntersection"    , "Self Intersection"          ), LOCTEXT("ChaosVisName_SelfIntersection_Tooltip"    , "Draws the self intersection contour/region information")),
};