p.ChaosClothEditor.DebugDrawPointVelocities
p.ChaosClothEditor.DebugDrawPointVelocities
#Overview
name: p.ChaosClothEditor.DebugDrawPointVelocities
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Draws the current point velocities for the simulation mesh
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/ChaosCloth/Source/ChaosClothEditor/Private/ChaosClothEditor/ChaosSimulationEditorExtender.cpp:68
Scope (from outer to inner):
file
namespace Chaos
Source code excerpt:
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawElementIndices , TEXT("p.ChaosClothEditor.DebugDrawElementIndices" ), LOCTEXT("ChaosVisName_ElementIndices" , "Element Indices" ), LOCTEXT("ChaosVisName_ElementIndices_ToolTip" , "Draws the element's (triangle or other) indices as instantiated by the solver")),
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawPointNormals , TEXT("p.ChaosClothEditor.DebugDrawPointNormals" ), LOCTEXT("ChaosVisName_PointNormals" , "Physical Mesh Normals" ), LOCTEXT("ChaosVisName_PointNormals_ToolTip" , "Draws the current point normals for the simulation mesh")),
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawPointVelocities , TEXT("p.ChaosClothEditor.DebugDrawPointVelocities" ), LOCTEXT("ChaosVisName_PointVelocities" , "Point Velocities" ), LOCTEXT("ChaosVisName_PointVelocities_ToolTip" , "Draws the current point velocities for the simulation mesh")),
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawAnimNormals , TEXT("p.ChaosClothEditor.DebugDrawAnimNormals" ), LOCTEXT("ChaosVisName_AnimNormals" , "Animated Mesh Normals" ), LOCTEXT("ChaosVisName_AnimNormals_ToolTip" , "Draws the current point normals for the animated mesh")),
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawCollision , TEXT("p.ChaosClothEditor.DebugDrawCollision" ), LOCTEXT("ChaosVisName_Collision" , "Collisions" ), LOCTEXT("ChaosVisName_Collision_ToolTip" , "Draws the collision bodies the simulation is currently using")),
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawBackstops , TEXT("p.ChaosClothEditor.DebugDrawBackstops" ), LOCTEXT("ChaosVisName_Backstop" , "Backstops" ), LOCTEXT("ChaosVisName_Backstop_ToolTip" , "Draws the backstop radius and position for each simulation particle")),
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawBackstopDistances , TEXT("p.ChaosClothEditor.DebugDrawBackstopDistances" ), LOCTEXT("ChaosVisName_BackstopDistance" , "Backstop Distances" ), LOCTEXT("ChaosVisName_BackstopDistance_ToolTip" , "Draws the backstop distance offset for each simulation particle"), /*bDisablesSimulation =*/true),
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawMaxDistances , TEXT("p.ChaosClothEditor.DebugDrawMaxDistances" ), LOCTEXT("ChaosVisName_MaxDistance" , "Max Distances" ), LOCTEXT("ChaosVisName_MaxDistance_ToolTip" , "Draws the current max distances for the sim particles as a line along its normal"), /*bDisablesSimulation =*/true),
FVisualizationOption(&Chaos::FClothingSimulation::DebugDrawMaxDistanceValues , TEXT("p.ChaosClothEditor.DebugDrawMaxDistanceValues" ), LOCTEXT("ChaosVisName_MaxDistanceValue" , "Max Distances As Numbers" ), LOCTEXT("ChaosVisName_MaxDistanceValue_ToolTip" , "Draws the current max distances as numbers")),