p.CollisionParticlesMin
p.CollisionParticlesMin
#Overview
name: p.CollisionParticlesMin
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum number of particles after simplicial pruning (assuming it started with more)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp:28
Scope: file
Source code excerpt:
int32 CollisionParticlesMin = 10;
FAutoConsoleVariableRef CVarCollisionParticlesMin(TEXT("p.CollisionParticlesMin"), CollisionParticlesMin, TEXT("Minimum number of particles after simplicial pruning (assuming it started with more)"));
int32 CollisionParticlesMax = 2000;
FAutoConsoleVariableRef CVarCollisionParticlesMax(TEXT("p.CollisionParticlesMax"), CollisionParticlesMax, TEXT("Maximum number of particles after simplicial pruning"));
FCollisionStructureManager::FSimplicial*
FCollisionStructureManager::NewSimplicial(