p.CollisionParticlesMin

p.CollisionParticlesMin

#Overview

name: p.CollisionParticlesMin

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp:28

Scope: file

Source code excerpt:


int32 CollisionParticlesMin = 10;
FAutoConsoleVariableRef CVarCollisionParticlesMin(TEXT("p.CollisionParticlesMin"), CollisionParticlesMin, TEXT("Minimum number of particles after simplicial pruning (assuming it started with more)"));

int32 CollisionParticlesMax = 2000;
FAutoConsoleVariableRef CVarCollisionParticlesMax(TEXT("p.CollisionParticlesMax"), CollisionParticlesMax, TEXT("Maximum number of particles after simplicial pruning"));

FCollisionStructureManager::FSimplicial*
FCollisionStructureManager::NewSimplicial(