p.DisableParticleUpdateVelocityParallelFor
p.DisableParticleUpdateVelocityParallelFor
#Overview
name: p.DisableParticleUpdateVelocityParallelFor
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Disable Particle Update Velocity ParallelFor and run the update on a single thread
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolutionGBF.cpp:60
Scope (from outer to inner):
file
namespace Chaos
namespace CVars
Source code excerpt:
int DisableParticleUpdateVelocityParallelFor = 0;
FAutoConsoleVariableRef CVarDisableParticleUpdateVelocityParallelFor(TEXT("p.DisableParticleUpdateVelocityParallelFor"), DisableParticleUpdateVelocityParallelFor, TEXT("Disable Particle Update Velocity ParallelFor and run the update on a single thread"));
// NOTE: If we have mrope than 1 CCD iteration (ChaosCollisionCCDConstraintMaxProcessCount), the tight bounding box will cause us to miss secondary CCD collisions if the first one(s) result in a change in direction
bool bChaosCollisionCCDUseTightBoundingBox = true;
FAutoConsoleVariableRef CVarChaosCollisionCCDUseTightBoundingBox(TEXT("p.Chaos.Collision.CCD.UseTightBoundingBox"), bChaosCollisionCCDUseTightBoundingBox , TEXT(""));
// Collision Solver Type (see ECollisionSolverType)