p.EnableMultiplayerWorldOriginRebasing
p.EnableMultiplayerWorldOriginRebasing
#Overview
name: p.EnableMultiplayerWorldOriginRebasing
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable world origin rebasing for multiplayer, meaning that servers and clients can have different world origin locations.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Engine/ReplicatedState.cpp:16
Scope: file
Source code excerpt:
/** Console variable ref to enable multiplayer world origin rebasing. */
FAutoConsoleVariableRef CVarEnableMultiplayerWorldOriginRebasing(
TEXT("p.EnableMultiplayerWorldOriginRebasing"),
FRepMovement::EnableMultiplayerWorldOriginRebasing,
TEXT("Enable world origin rebasing for multiplayer, meaning that servers and clients can have different world origin locations."),
ECVF_ReadOnly);
FRepMovement::FRepMovement()
: LinearVelocity(ForceInit)
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h:232
Scope: file
Source code excerpt:
}
/** True if multiplayer rebasing is enabled, corresponds to p.EnableMultiplayerWorldOriginRebasing console variable */
static ENGINE_API int32 EnableMultiplayerWorldOriginRebasing;
/** Rebase zero-origin position onto local world origin value. */
static ENGINE_API FVector RebaseOntoLocalOrigin(const FVector& Location, const FIntVector& LocalOrigin);
/** Rebase local-origin position onto zero world origin value. */