p.EnableMultiplayerWorldOriginRebasing

p.EnableMultiplayerWorldOriginRebasing

#Overview

name: p.EnableMultiplayerWorldOriginRebasing

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Engine/ReplicatedState.cpp:16

Scope: file

Source code excerpt:

/** Console variable ref to enable multiplayer world origin rebasing. */
FAutoConsoleVariableRef CVarEnableMultiplayerWorldOriginRebasing(
	TEXT("p.EnableMultiplayerWorldOriginRebasing"),
	FRepMovement::EnableMultiplayerWorldOriginRebasing,
	TEXT("Enable world origin rebasing for multiplayer, meaning that servers and clients can have different world origin locations."),
	ECVF_ReadOnly);

FRepMovement::FRepMovement()
	: LinearVelocity(ForceInit)

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h:232

Scope: file

Source code excerpt:

	}

	/** True if multiplayer rebasing is enabled, corresponds to p.EnableMultiplayerWorldOriginRebasing console variable */
	static ENGINE_API int32 EnableMultiplayerWorldOriginRebasing;

	/** Rebase zero-origin position onto local world origin value. */
	static ENGINE_API FVector RebaseOntoLocalOrigin(const FVector& Location, const FIntVector& LocalOrigin);

	/** Rebase local-origin position onto zero world origin value. */