p.fracture.ValidateResultsOfEditOperations
p.fracture.ValidateResultsOfEditOperations
#Overview
name: p.fracture.ValidateResultsOfEditOperations
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When on this will enable result validation for fracture tool edit operations (can be slow for large geometry collection) [def:0]
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp:8
Scope: file
Source code excerpt:
static int32 ChaosValidateResultsOfEditOperations = 0;
static FAutoConsoleVariableRef CVarChaosStillCheckDistanceThreshold(TEXT("p.fracture.ValidateResultsOfEditOperations"), ChaosValidateResultsOfEditOperations, TEXT("When on this will enable result validation for fracture tool edit operations (can be slow for large geometry collection) [def:0]"));
int32 FGeometryCollectionClusteringUtility::ClusterBonesUnderNewNode(FGeometryCollection* GeometryCollection, const int32 InsertAtIndex, const TArray<int32>& SelectedBones, bool CalcNewLocalTransform, bool Validate)
{
check(GeometryCollection);
TManagedArray<int32>& Parents = GeometryCollection->Parent;