p.fracture.ValidateResultsOfEditOperations

p.fracture.ValidateResultsOfEditOperations

#Overview

name: p.fracture.ValidateResultsOfEditOperations

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp:8

Scope: file

Source code excerpt:


static int32 ChaosValidateResultsOfEditOperations = 0;
static FAutoConsoleVariableRef CVarChaosStillCheckDistanceThreshold(TEXT("p.fracture.ValidateResultsOfEditOperations"), ChaosValidateResultsOfEditOperations, TEXT("When on this will enable result validation for fracture tool edit operations (can be slow for large geometry collection) [def:0]"));

int32 FGeometryCollectionClusteringUtility::ClusterBonesUnderNewNode(FGeometryCollection* GeometryCollection, const int32 InsertAtIndex, const TArray<int32>& SelectedBones, bool CalcNewLocalTransform, bool Validate)
{
	check(GeometryCollection);

	TManagedArray<int32>& Parents = GeometryCollection->Parent;