p.GraphPropagationBasedCollisionFactor

p.GraphPropagationBasedCollisionFactor

#Overview

name: p.GraphPropagationBasedCollisionFactor

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidClustering.cpp:61

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:


	float GraphPropagationBasedCollisionFactor = 1;
	FAutoConsoleVariableRef CVarGraphPropagationBasedCollisionFactor(TEXT("p.GraphPropagationBasedCollisionFactor"), GraphPropagationBasedCollisionFactor, TEXT("when p.GraphPropagationBasedCollisionImpulseProcessing is on, the percentage [0-1] of remaining damage that is distributed to the connected pieces"));

	float RestoreBreakingMomentumPercent = .5;
	FAutoConsoleVariableRef CVarRestoreBreakingMomentumPercent(TEXT("p.RestoreBreakingMomentumPercent"), RestoreBreakingMomentumPercent, TEXT("When a rigid cluster is broken, objects that its in contact with will receive an impulse to restore this percent of their momentum prior to the break."));

	int32 ClusteringParticleReleaseThrottlingMinCount = INDEX_NONE;
	FAutoConsoleVariableRef CVarClusteringParticleReleaseThrottlingMinCount(TEXT("p.Clustering.ParticleReleaseThrottlingMinCount"), ClusteringParticleReleaseThrottlingMinCount, TEXT("Minimum number of active geometry collection to reach before clustering start to disable a percentage of the released particle per cluster"));