p.GraphPropagationBasedCollisionFactor
p.GraphPropagationBasedCollisionFactor
#Overview
name: p.GraphPropagationBasedCollisionFactor
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
when p.GraphPropagationBasedCollisionImpulseProcessing is on, the percentage [0-1] of remaining damage that is distributed to the connected pieces
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidClustering.cpp:61
Scope (from outer to inner):
file
namespace Chaos
Source code excerpt:
float GraphPropagationBasedCollisionFactor = 1;
FAutoConsoleVariableRef CVarGraphPropagationBasedCollisionFactor(TEXT("p.GraphPropagationBasedCollisionFactor"), GraphPropagationBasedCollisionFactor, TEXT("when p.GraphPropagationBasedCollisionImpulseProcessing is on, the percentage [0-1] of remaining damage that is distributed to the connected pieces"));
float RestoreBreakingMomentumPercent = .5;
FAutoConsoleVariableRef CVarRestoreBreakingMomentumPercent(TEXT("p.RestoreBreakingMomentumPercent"), RestoreBreakingMomentumPercent, TEXT("When a rigid cluster is broken, objects that its in contact with will receive an impulse to restore this percent of their momentum prior to the break."));
int32 ClusteringParticleReleaseThrottlingMinCount = INDEX_NONE;
FAutoConsoleVariableRef CVarClusteringParticleReleaseThrottlingMinCount(TEXT("p.Clustering.ParticleReleaseThrottlingMinCount"), ClusteringParticleReleaseThrottlingMinCount, TEXT("Minimum number of active geometry collection to reach before clustering start to disable a percentage of the released particle per cluster"));