p.GraphPropagationBasedCollisionImpulseProcessing

p.GraphPropagationBasedCollisionImpulseProcessing

#Overview

name: p.GraphPropagationBasedCollisionImpulseProcessing

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidClustering.cpp:58

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:


	int32 GraphPropagationBasedCollisionImpulseProcessing = 0;
	FAutoConsoleVariableRef CVarGraphPropagationBasedCollisionImpulseProcessing(TEXT("p.GraphPropagationBasedCollisionImpulseProcessing"), GraphPropagationBasedCollisionImpulseProcessing, TEXT("when processing collision impulse toc ompute strain, pick the closest child from the impact point and propagate using the connection graph [def: 0]"));

	float GraphPropagationBasedCollisionFactor = 1;
	FAutoConsoleVariableRef CVarGraphPropagationBasedCollisionFactor(TEXT("p.GraphPropagationBasedCollisionFactor"), GraphPropagationBasedCollisionFactor, TEXT("when p.GraphPropagationBasedCollisionImpulseProcessing is on, the percentage [0-1] of remaining damage that is distributed to the connected pieces"));

	float RestoreBreakingMomentumPercent = .5;
	FAutoConsoleVariableRef CVarRestoreBreakingMomentumPercent(TEXT("p.RestoreBreakingMomentumPercent"), RestoreBreakingMomentumPercent, TEXT("When a rigid cluster is broken, objects that its in contact with will receive an impulse to restore this percent of their momentum prior to the break."));