p.HitDistanceTolerance
p.HitDistanceTolerance
#Overview
name: p.HitDistanceTolerance
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Tolerance for hit distance for overlap test in PrimitiveComponent movement.\nHits that are less than this distance are ignored.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp:110
Scope (from outer to inner):
file
namespace PrimitiveComponentCVars
Source code excerpt:
float HitDistanceToleranceCVar = 0.0f;
static FAutoConsoleVariableRef CVarHitDistanceTolerance(
TEXT("p.HitDistanceTolerance"),
HitDistanceToleranceCVar,
TEXT("Tolerance for hit distance for overlap test in PrimitiveComponent movement.\n")
TEXT("Hits that are less than this distance are ignored."),
ECVF_Default);
int32 bEnableFastOverlapCheck = 1;