p.HitDistanceTolerance

p.HitDistanceTolerance

#Overview

name: p.HitDistanceTolerance

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp:110

Scope (from outer to inner):

file
namespace    PrimitiveComponentCVars

Source code excerpt:

	float HitDistanceToleranceCVar = 0.0f;
	static FAutoConsoleVariableRef CVarHitDistanceTolerance(
		TEXT("p.HitDistanceTolerance"),
		HitDistanceToleranceCVar,
		TEXT("Tolerance for hit distance for overlap test in PrimitiveComponent movement.\n")
		TEXT("Hits that are less than this distance are ignored."),
		ECVF_Default);

	int32 bEnableFastOverlapCheck = 1;