p.MaxLinearHardSnapDistance

p.MaxLinearHardSnapDistance

#Overview

name: p.MaxLinearHardSnapDistance

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:48

Scope (from outer to inner):

file
namespace    CharacterMovementCVars

Source code excerpt:


	float MaxLinearHardSnapDistance = -1.f;
	static FAutoConsoleVariableRef CVarMaxLinearHardSnapDistance(TEXT("p.MaxLinearHardSnapDistance"), MaxLinearHardSnapDistance, TEXT(""));

	float MaxRestoredStateError = -1.0f;
	static FAutoConsoleVariableRef CVarMaxRestoredStateError(TEXT("p.MaxRestoredStateError"), MaxRestoredStateError, TEXT(""));

	float PositionLerp = -1.0f;
	static FAutoConsoleVariableRef CVarLinSet(TEXT("p.PositionLerp"), PositionLerp, TEXT(""));