p.MoveIgnoreFirstBlockingOverlap
p.MoveIgnoreFirstBlockingOverlap
#Overview
name: p.MoveIgnoreFirstBlockingOverlap
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to ignore the first blocking overlap in SafeMoveUpdatedComponent (if moving out from object and starting in penetration).\nThe \'p.InitialOverlapTolerance\' setting determines the \'move out\' rules, but by default we always try to depenetrate first (not ignore the hit).\n0: Disable (do not ignore), 1: Enable (ignore)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp:547
Scope (from outer to inner):
file
namespace MovementComponentCVars
Source code excerpt:
int32 MoveIgnoreFirstBlockingOverlap = 0;
static FAutoConsoleVariableRef CVarMoveIgnoreFirstBlockingOverlap(
TEXT("p.MoveIgnoreFirstBlockingOverlap"),
MoveIgnoreFirstBlockingOverlap,
TEXT("Whether to ignore the first blocking overlap in SafeMoveUpdatedComponent (if moving out from object and starting in penetration).\n")
TEXT("The 'p.InitialOverlapTolerance' setting determines the 'move out' rules, but by default we always try to depenetrate first (not ignore the hit).\n")
TEXT("0: Disable (do not ignore), 1: Enable (ignore)"),
ECVF_Default);
}