p.net.CmdOffsetEnabled

p.net.CmdOffsetEnabled

#Overview

name: p.net.CmdOffsetEnabled

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp:37

Scope (from outer to inner):

file
namespace    InputCmdCVars

Source code excerpt:

{
	static bool bCmdOffsetEnabled = true;
	static FAutoConsoleVariableRef CVarCmdOffsetEnabled(TEXT("p.net.CmdOffsetEnabled"), bCmdOffsetEnabled, TEXT("Enables deprecated (5.4) logic for legacy that handles physics frame offset. Recommended: Set this to 0 to stop the deprecated physics frame offset flow. "));

	static int32 ForceFault = 0;
	static FAutoConsoleVariableRef CVarForceFault(TEXT("p.net.ForceFault"), ForceFault, TEXT("Forces server side input fault"));
	static int32 MaxBufferedCmds = 16;
	static FAutoConsoleVariableRef CVarMaxBufferedCmds(TEXT("p.net.MaxBufferedCmds"), MaxBufferedCmds, TEXT("MaxNumber of buffered server side commands"));
	static int32 TimeDilationEnabled = 0;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp:33

Scope: file

Source code excerpt:


/** These CVars are deprecated from UE 5.4, physics frame offset for networked physics prediction is now handled via PlayerController with automatic time dilation
* p.net.CmdOffsetEnabled = 0 is recommended to disable the deprecated flow */
namespace InputCmdCVars
{
	static bool bCmdOffsetEnabled = true;
	static FAutoConsoleVariableRef CVarCmdOffsetEnabled(TEXT("p.net.CmdOffsetEnabled"), bCmdOffsetEnabled, TEXT("Enables deprecated (5.4) logic for legacy that handles physics frame offset. Recommended: Set this to 0 to stop the deprecated physics frame offset flow. "));

	static int32 ForceFault = 0;
	static FAutoConsoleVariableRef CVarForceFault(TEXT("p.net.ForceFault"), ForceFault, TEXT("Forces server side input fault"));