p.net.ForceInputDrop
p.net.ForceInputDrop
#Overview
name: p.net.ForceInputDrop
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Forces client to drop inputs. Useful for simulating desync
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/AsyncPhysicsInputComponent.cpp:17
Scope (from outer to inner):
file
namespace InputCmdCVars
Source code excerpt:
{
static int32 ForceInputDrop = 0;
static FAutoConsoleVariableRef CVarForceInputDrop(TEXT("p.net.ForceInputDrop"), ForceInputDrop, TEXT("Forces client to drop inputs. Useful for simulating desync"));
}
DECLARE_MULTICAST_DELEGATE_ThreeParams(FOnDispatchPhysicsTick, int32 PhysicsStep, int32 NumSteps, int32 ServerFrame);
struct FAsyncPhysicsInputRewindCallback : public Chaos::IRewindCallback
{