p.net.ForceInputDrop

p.net.ForceInputDrop

#Overview

name: p.net.ForceInputDrop

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/AsyncPhysicsInputComponent.cpp:17

Scope (from outer to inner):

file
namespace    InputCmdCVars

Source code excerpt:

{
	static int32 ForceInputDrop = 0;
	static FAutoConsoleVariableRef CVarForceInputDrop(TEXT("p.net.ForceInputDrop"), ForceInputDrop, TEXT("Forces client to drop inputs. Useful for simulating desync"));
}

DECLARE_MULTICAST_DELEGATE_ThreeParams(FOnDispatchPhysicsTick, int32 PhysicsStep, int32 NumSteps, int32 ServerFrame);

struct FAsyncPhysicsInputRewindCallback : public Chaos::IRewindCallback
{