p.net.LerpTargetNumBufferedCmdsAggresively

p.net.LerpTargetNumBufferedCmdsAggresively

#Overview

name: p.net.LerpTargetNumBufferedCmdsAggresively

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp:58

Scope (from outer to inner):

file
namespace    InputCmdCVars

Source code excerpt:

	static FAutoConsoleVariableRef CVarTargetNumBufferedCmdsAlpha(TEXT("p.net.TargetNumBufferedCmdsAlpha"), TargetNumBufferedCmdsAlpha, TEXT("Lerp strength for TargetNumBufferedCmds"));
	static int32 LerpTargetNumBufferedCmdsAggresively = 0;
	static FAutoConsoleVariableRef CVarLerpTargetNumBufferedCmdsAggresively(TEXT("p.net.LerpTargetNumBufferedCmdsAggresively"), LerpTargetNumBufferedCmdsAggresively, TEXT("Aggresively lerp towards TargetNumBufferedCmds. Reduces server side buffering but can cause more artifacts."));
}
// --------------------------------------------------------------------------------------------------------------------------------------------------
//	Client InputCmd Stream stuff
// --------------------------------------------------------------------------------------------------------------------------------------------------
namespace
{