p.net.LerpTargetNumBufferedCmdsAggresively
p.net.LerpTargetNumBufferedCmdsAggresively
#Overview
name: p.net.LerpTargetNumBufferedCmdsAggresively
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Aggresively lerp towards TargetNumBufferedCmds. Reduces server side buffering but can cause more artifacts.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp:58
Scope (from outer to inner):
file
namespace InputCmdCVars
Source code excerpt:
static FAutoConsoleVariableRef CVarTargetNumBufferedCmdsAlpha(TEXT("p.net.TargetNumBufferedCmdsAlpha"), TargetNumBufferedCmdsAlpha, TEXT("Lerp strength for TargetNumBufferedCmds"));
static int32 LerpTargetNumBufferedCmdsAggresively = 0;
static FAutoConsoleVariableRef CVarLerpTargetNumBufferedCmdsAggresively(TEXT("p.net.LerpTargetNumBufferedCmdsAggresively"), LerpTargetNumBufferedCmdsAggresively, TEXT("Aggresively lerp towards TargetNumBufferedCmds. Reduces server side buffering but can cause more artifacts."));
}
// --------------------------------------------------------------------------------------------------------------------------------------------------
// Client InputCmd Stream stuff
// --------------------------------------------------------------------------------------------------------------------------------------------------
namespace
{