p.net.MaxTargetNumBufferedCmds

p.net.MaxTargetNumBufferedCmds

#Overview

name: p.net.MaxTargetNumBufferedCmds

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp:46

Scope (from outer to inner):

file
namespace    InputCmdCVars

Source code excerpt:

	static FAutoConsoleVariableRef CVarTimeDilationEnabled(TEXT("p.net.TimeDilationEnabled"), TimeDilationEnabled, TEXT("Enable clientside TimeDilation"));
	static float MaxTargetNumBufferedCmds = 5.0;
	static FAutoConsoleVariableRef CVarMaxTargetNumBufferedCmds(TEXT("p.net.MaxTargetNumBufferedCmds"), MaxTargetNumBufferedCmds, TEXT("Maximum number of buffered inputs the server will target per client."));
	static float MaxTimeDilationMag = 0.01f;
	static FAutoConsoleVariableRef CVarMaxTimeDilationMag(TEXT("p.net.MaxTimeDilationMag"), MaxTimeDilationMag, TEXT("Maximum time dilation that client will use to slow down / catch up with server"));
	static float TimeDilationAlpha = 0.1f;
	static FAutoConsoleVariableRef CVarTimeDilationAlpha(TEXT("p.net.TimeDilationAlpha"), TimeDilationAlpha, TEXT("Lerp strength for sliding client time dilation"));
	static float TargetNumBufferedCmdsDeltaOnFault = 1.0f;
	static FAutoConsoleVariableRef CVarTargetNumBufferedCmdsDeltaOnFault(TEXT("p.net.TargetNumBufferedCmdsDeltaOnFault"), TargetNumBufferedCmdsDeltaOnFault, TEXT("How much to increase TargetNumBufferedCmds when an input fault occurs"));