p.net.MaxTargetNumBufferedCmds
p.net.MaxTargetNumBufferedCmds
#Overview
name: p.net.MaxTargetNumBufferedCmds
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum number of buffered inputs the server will target per client.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp:46
Scope (from outer to inner):
file
namespace InputCmdCVars
Source code excerpt:
static FAutoConsoleVariableRef CVarTimeDilationEnabled(TEXT("p.net.TimeDilationEnabled"), TimeDilationEnabled, TEXT("Enable clientside TimeDilation"));
static float MaxTargetNumBufferedCmds = 5.0;
static FAutoConsoleVariableRef CVarMaxTargetNumBufferedCmds(TEXT("p.net.MaxTargetNumBufferedCmds"), MaxTargetNumBufferedCmds, TEXT("Maximum number of buffered inputs the server will target per client."));
static float MaxTimeDilationMag = 0.01f;
static FAutoConsoleVariableRef CVarMaxTimeDilationMag(TEXT("p.net.MaxTimeDilationMag"), MaxTimeDilationMag, TEXT("Maximum time dilation that client will use to slow down / catch up with server"));
static float TimeDilationAlpha = 0.1f;
static FAutoConsoleVariableRef CVarTimeDilationAlpha(TEXT("p.net.TimeDilationAlpha"), TimeDilationAlpha, TEXT("Lerp strength for sliding client time dilation"));
static float TargetNumBufferedCmdsDeltaOnFault = 1.0f;
static FAutoConsoleVariableRef CVarTargetNumBufferedCmdsDeltaOnFault(TEXT("p.net.TargetNumBufferedCmdsDeltaOnFault"), TargetNumBufferedCmdsDeltaOnFault, TEXT("How much to increase TargetNumBufferedCmds when an input fault occurs"));