p.net.TargetNumBufferedCmds
p.net.TargetNumBufferedCmds
#Overview
name: p.net.TargetNumBufferedCmds
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How much to increase TargetNumBufferedCmds when an input fault occurs
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp:54
Scope (from outer to inner):
file
namespace InputCmdCVars
Source code excerpt:
static FAutoConsoleVariableRef CVarTargetNumBufferedCmdsDeltaOnFault(TEXT("p.net.TargetNumBufferedCmdsDeltaOnFault"), TargetNumBufferedCmdsDeltaOnFault, TEXT("How much to increase TargetNumBufferedCmds when an input fault occurs"));
static float TargetNumBufferedCmds = 1.9f;
static FAutoConsoleVariableRef CVarTargetNumBufferedCmds(TEXT("p.net.TargetNumBufferedCmds"), TargetNumBufferedCmds, TEXT("How much to increase TargetNumBufferedCmds when an input fault occurs"));
static float TargetNumBufferedCmdsAlpha = 0.005f;
static FAutoConsoleVariableRef CVarTargetNumBufferedCmdsAlpha(TEXT("p.net.TargetNumBufferedCmdsAlpha"), TargetNumBufferedCmdsAlpha, TEXT("Lerp strength for TargetNumBufferedCmds"));
static int32 LerpTargetNumBufferedCmdsAggresively = 0;
static FAutoConsoleVariableRef CVarLerpTargetNumBufferedCmdsAggresively(TEXT("p.net.LerpTargetNumBufferedCmdsAggresively"), LerpTargetNumBufferedCmdsAggresively, TEXT("Aggresively lerp towards TargetNumBufferedCmds. Reduces server side buffering but can cause more artifacts."));
}
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