p.PrimitiveComponent.ReplicatePhysicsObject

p.PrimitiveComponent.ReplicatePhysicsObject

#Overview

name: p.PrimitiveComponent.ReplicatePhysicsObject

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp:33

Scope (from outer to inner):

file
namespace    PrimitiveComponentCVars

Source code excerpt:

	bool bReplicatePhysicsObject = 1;
	static FAutoConsoleVariableRef CVarReplicatePhysicsObject(
		TEXT("p.PrimitiveComponent.ReplicatePhysicsObject"),
		bReplicatePhysicsObject,
		TEXT("When a primitive component has no BodyInstance, allow replication based on PhysicsObject\n"),
		ECVF_Default);
}

void UPrimitiveComponent::SetRigidBodyReplicatedTarget(FRigidBodyState& UpdatedState, FName BoneName, int32 ServerFrame, int32 ServerHandle)