p.PrimitiveComponent.ReplicatePhysicsObject
p.PrimitiveComponent.ReplicatePhysicsObject
#Overview
name: p.PrimitiveComponent.ReplicatePhysicsObject
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When a primitive component has no BodyInstance, allow replication based on PhysicsObject\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp:33
Scope (from outer to inner):
file
namespace PrimitiveComponentCVars
Source code excerpt:
bool bReplicatePhysicsObject = 1;
static FAutoConsoleVariableRef CVarReplicatePhysicsObject(
TEXT("p.PrimitiveComponent.ReplicatePhysicsObject"),
bReplicatePhysicsObject,
TEXT("When a primitive component has no BodyInstance, allow replication based on PhysicsObject\n"),
ECVF_Default);
}
void UPrimitiveComponent::SetRigidBodyReplicatedTarget(FRigidBodyState& UpdatedState, FName BoneName, int32 ServerFrame, int32 ServerHandle)