p.RigidBodyNode.EnableTimeBasedReset
p.RigidBodyNode.EnableTimeBasedReset
#Overview
name: p.RigidBodyNode.EnableTimeBasedReset
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, Rigid Body nodes are reset when they have not been updated for a while (default true)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody.cpp:59
Scope: file
Source code excerpt:
int32 RBAN_WorldObjectExpiry = 4;
FAutoConsoleVariableRef CVarRigidBodyNodeMaxSteps(TEXT("p.RigidBodyNode.MaxSubSteps"), RBAN_MaxSubSteps, TEXT("Set the maximum number of simulation steps in the update loop"), ECVF_Default);
FAutoConsoleVariableRef CVarRigidBodyNodeEnableTimeBasedReset(TEXT("p.RigidBodyNode.EnableTimeBasedReset"), bRBAN_EnableTimeBasedReset, TEXT("If true, Rigid Body nodes are reset when they have not been updated for a while (default true)"), ECVF_Default);
FAutoConsoleVariableRef CVarRigidBodyNodeEnableComponentAcceleration(TEXT("p.RigidBodyNode.EnableComponentAcceleration"), bRBAN_EnableComponentAcceleration, TEXT("Enable/Disable the simple acceleration transfer system for component- or bone-space simulation"), ECVF_Default);
FAutoConsoleVariableRef CVarRigidBodyNodeWorldObjectExpiry(TEXT("p.RigidBodyNode.WorldObjectExpiry"), RBAN_WorldObjectExpiry, TEXT("World objects are removed from the simulation if not detected after this many tests"), ECVF_Default);
bool bRBAN_IncludeClothColliders = true;
FAutoConsoleVariableRef CVarRigidBodyNodeIncludeClothColliders(TEXT("p.RigidBodyNode.IncludeClothColliders"), bRBAN_IncludeClothColliders, TEXT("Include cloth colliders as kinematic bodies in the immediate physics simulation."), ECVF_Default);