p.SQHitchDetection

p.SQHitchDetection

#Overview

name: p.SQHitchDetection

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ScopedSQHitchRepeater.cpp:4

Scope: file

Source code excerpt:

#if DETECT_SQ_HITCHES
int FSQHitchRepeaterCVars::SQHitchDetection = 0;
FAutoConsoleVariableRef FSQHitchRepeaterCVars::CVarSQHitchDetection(TEXT("p.SQHitchDetection"), FSQHitchRepeaterCVars::SQHitchDetection,
	TEXT("Whether to detect scene query hitches. 0 is off. 1 repeats a slow scene query once and prints extra information. 2+ repeat slow query n times without recording (useful when profiling)")
);

int FSQHitchRepeaterCVars::SQHitchDetectionForceNames = 0;
FAutoConsoleVariableRef FSQHitchRepeaterCVars::CVarSQHitchDetectionForceNames(TEXT("p.SQHitchDetectionForceNames"), FSQHitchRepeaterCVars::SQHitchDetectionForceNames,
	TEXT("Whether name resolution is forced off the game thread. This is not 100% safe, but can be useful when looking at hitches off GT")