p.SQHitchDetectionForceNames
p.SQHitchDetectionForceNames
#Overview
name: p.SQHitchDetectionForceNames
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether name resolution is forced off the game thread. This is not 100% safe, but can be useful when looking at hitches off GT
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ScopedSQHitchRepeater.cpp:9
Scope: file
Source code excerpt:
int FSQHitchRepeaterCVars::SQHitchDetectionForceNames = 0;
FAutoConsoleVariableRef FSQHitchRepeaterCVars::CVarSQHitchDetectionForceNames(TEXT("p.SQHitchDetectionForceNames"), FSQHitchRepeaterCVars::SQHitchDetectionForceNames,
TEXT("Whether name resolution is forced off the game thread. This is not 100% safe, but can be useful when looking at hitches off GT")
);
float FSQHitchRepeaterCVars::SQHitchDetectionThreshold = 0.05f;
FAutoConsoleVariableRef FSQHitchRepeaterCVars::CVarSQHitchDetectionThreshold(TEXT("p.SQHitchDetectionThreshold"), FSQHitchRepeaterCVars::SQHitchDetectionThreshold,
TEXT("Determines the threshold in milliseconds for a scene query hitch.")