p.SQHitchDetectionForceNames

p.SQHitchDetectionForceNames

#Overview

name: p.SQHitchDetectionForceNames

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ScopedSQHitchRepeater.cpp:9

Scope: file

Source code excerpt:


int FSQHitchRepeaterCVars::SQHitchDetectionForceNames = 0;
FAutoConsoleVariableRef FSQHitchRepeaterCVars::CVarSQHitchDetectionForceNames(TEXT("p.SQHitchDetectionForceNames"), FSQHitchRepeaterCVars::SQHitchDetectionForceNames,
	TEXT("Whether name resolution is forced off the game thread. This is not 100% safe, but can be useful when looking at hitches off GT")
);

float FSQHitchRepeaterCVars::SQHitchDetectionThreshold = 0.05f;
FAutoConsoleVariableRef FSQHitchRepeaterCVars::CVarSQHitchDetectionThreshold(TEXT("p.SQHitchDetectionThreshold"), FSQHitchRepeaterCVars::SQHitchDetectionThreshold,
	TEXT("Determines the threshold in milliseconds for a scene query hitch.")