p.ValidateSceneComponentAttachmentDetailLevel_High

p.ValidateSceneComponentAttachmentDetailLevel_High

#Overview

name: p.ValidateSceneComponentAttachmentDetailLevel_High

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp:533

Scope: file

Source code excerpt:

bool GValidateSceneComponentAttachmentDetailLevel_High = true;
static FAutoConsoleVariableRef CVarValidateSceneComponentAttachmentDetailLevel_High (
	TEXT("p.ValidateSceneComponentAttachmentDetailLevel_High"),
	GValidateSceneComponentAttachmentDetailLevel_High,
	TEXT("If enabled, checks that cooking for a target detail level of High and removing unneeded components will not remove the parents of any components."),
	ECVF_Default
);

EDataValidationResult USceneComponent::IsDataValid(FDataValidationContext& Context) const