p.ValidateSceneComponentAttachmentDetailLevel_Low
p.ValidateSceneComponentAttachmentDetailLevel_Low
#Overview
name: p.ValidateSceneComponentAttachmentDetailLevel_Low
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If enabled, checks that cooking for a target detail level of Low and removing unneeded components will not remove the parents of any components.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp:519
Scope: file
Source code excerpt:
bool GValidateSceneComponentAttachmentDetailLevel_Low = true;
static FAutoConsoleVariableRef CVarValidateSceneComponentAttachmentDetailLevel_Low (
TEXT("p.ValidateSceneComponentAttachmentDetailLevel_Low"),
GValidateSceneComponentAttachmentDetailLevel_Low,
TEXT("If enabled, checks that cooking for a target detail level of Low and removing unneeded components will not remove the parents of any components."),
ECVF_Default
);
bool GValidateSceneComponentAttachmentDetailLevel_Medium = true;
static FAutoConsoleVariableRef CVarValidateSceneComponentAttachmentDetailLevel_Medium (