p.ValidateSceneComponentAttachmentDetailLevel_Medium
p.ValidateSceneComponentAttachmentDetailLevel_Medium
#Overview
name: p.ValidateSceneComponentAttachmentDetailLevel_Medium
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If enabled, checks that cooking for a target detail level of Medium and removing unneeded components will not remove the parents of any components.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp:526
Scope: file
Source code excerpt:
bool GValidateSceneComponentAttachmentDetailLevel_Medium = true;
static FAutoConsoleVariableRef CVarValidateSceneComponentAttachmentDetailLevel_Medium (
TEXT("p.ValidateSceneComponentAttachmentDetailLevel_Medium"),
GValidateSceneComponentAttachmentDetailLevel_Medium,
TEXT("If enabled, checks that cooking for a target detail level of Medium and removing unneeded components will not remove the parents of any components."),
ECVF_Default
);
bool GValidateSceneComponentAttachmentDetailLevel_High = true;
static FAutoConsoleVariableRef CVarValidateSceneComponentAttachmentDetailLevel_High (