PackageBlockList
PackageBlockList
#Overview
name: PackageBlockList
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:448, section: [EditorDomain]
- INI Section:
EditorDomain
- Raw value:
/Niagara/Functions/RandomRangeFloat
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:449, section: [EditorDomain]
- INI Section:
EditorDomain
- Raw value:
/Niagara/Modules/Update/Color/ScaleColor
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorDomain/EditorDomainUtils.cpp:944
Scope (from outer to inner):
file
namespace UE::EditorDomain
function TMap<FName, EDomainUse> ConstructPackageNameBlockedUses
Source code excerpt:
TArray<FString> LoadBlockListArray;
TArray<FString> SaveBlockListArray;
GConfig->GetArray(TEXT("EditorDomain"), TEXT("PackageBlockList"), BlockListArray, GEditorIni);
GConfig->GetArray(TEXT("EditorDomain"), TEXT("PackageLoadBlockList"), LoadBlockListArray, GEditorIni);
GConfig->GetArray(TEXT("EditorDomain"), TEXT("PackageSaveBlockList"), SaveBlockListArray, GEditorIni);
FString PackageNameString;
FString ErrorReason;
for (TArray<FString>* Array : { &BlockListArray, &LoadBlockListArray, &SaveBlockListArray })
{