PackageCompressionMinSizeToConsiderDDC

PackageCompressionMinSizeToConsiderDDC

#Overview

name: PackageCompressionMinSizeToConsiderDDC

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:115, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:406

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(config, EditAnywhere, Category = Packaging)
	int32 PackageCompressionMinSizeToConsiderDDC;

	/** 
	 * Version name for HTTP Chunk Install Data.
	 */
	UPROPERTY(config, EditAnywhere, Category = Packaging)
	FString HttpChunkInstallDataVersion;

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:3695


				int CompressionMinSizeToConsiderDDC = 0;
				if (PlatformGameConfig.GetInt32("/Script/UnrealEd.ProjectPackagingSettings", "PackageCompressionMinSizeToConsiderDDC", out CompressionMinSizeToConsiderDDC))
				{
					if (CompressionMinSizeToConsiderDDC > 0)
					{
						AdditionalArgs += String.Format(" -compressionMinSizeToConsiderDDC={0}", CompressionMinSizeToConsiderDDC);
					}
				}