PackageName
PackageName
#Overview
name: PackageName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2582
C++ source files. Also referenced in 2
C# build files meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3053, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
com.YourCompany.[PROJECT]
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (2582
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:2473
ConfigHierarchy Ini = GetConfigCacheIni(ConfigHierarchyType.Engine);
string PackageName;
Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "PackageName", out PackageName);
if (PackageName.Contains("[PROJECT]"))
{
// project name must start with a letter
if (!IsLetter(ProjectName[0]))
{
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioCode/VSCodeProjectFileGenerator.cs:1160
// Get package name
string PackageName;
Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "PackageName", out PackageName);
if (PackageName.Contains("[PROJECT]"))
{
// project name must start with a letter
if (!Char.IsLetter(Target.Name[0]))
{
Trace.TraceWarning("Package name segments must all start with a letter. Please replace [PROJECT] with a valid name");