PackagesToBeFullyLoadedAtStartup
PackagesToBeFullyLoadedAtStartup
#Overview
name: PackagesToBeFullyLoadedAtStartup
The value of this variable can be defined or overridden in .ini config files. 99
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
<Workspace>/Engine/Config/BaseEngine.ini:1842, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1843, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1844, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1845, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1846, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1847, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1848, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1849, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1850, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1851, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1852, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1853, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1854, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1855, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1856, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1857, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1858, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1859, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1860, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1861, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1862, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1863, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1864, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1865, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1866, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1867, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1869, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1870, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1871, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1872, section: [/Script/UnrealEd.UnrealEdEngine]
<Workspace>/Engine/Config/BaseEngine.ini:1873, section: [/Script/UnrealEd.UnrealEdEngine]
... omitting 69 locations ...
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h:114
Scope (from outer to inner):
file
class class UUnrealEdEngine : public UEditorEngine, public FNotifyHook
Source code excerpt:
/** Array of packages to be fully loaded at Editor startup. */
UPROPERTY(config)
TArray<FString> PackagesToBeFullyLoadedAtStartup;
/** Current target for LOD parenting operations (actors will use this as the replacement) */
UPROPERTY()
TObjectPtr<class AActor> CurrentLODParentActor;
/** Whether the user needs to be prompted about a package being saved with an engine version newer than the current one or not */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp:161
Scope (from outer to inner):
file
function void UUnrealEdEngine::Init
Source code excerpt:
if (!IsRunningCommandlet())
{
for( int32 PackageNameIndex=0; PackageNameIndex<PackagesToBeFullyLoadedAtStartup.Num(); PackageNameIndex++ )
{
const FString& PackageName = PackagesToBeFullyLoadedAtStartup[PackageNameIndex];
// Load package if it's found in the package file cache.
if( FPackageName::DoesPackageExist( PackageName ) )
{
LoadPackage( NULL, *PackageName, LOAD_None );
}
}