PakFileTest
PakFileTest
#Overview
name: PakFileTest
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Tests the low level filesystem by mounting a pak file and doing multithreaded loads on it forever. Arg should be a full path to a pak file.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:19069
Scope: file
Source code excerpt:
static FAutoConsoleCommand PakFileTestCmd(
TEXT("PakFileTest"),
TEXT("Tests the low level filesystem by mounting a pak file and doing multithreaded loads on it forever. Arg should be a full path to a pak file."),
FConsoleCommandWithArgsDelegate::CreateStatic(&PakFileTest)
);
#endif // !UE_BUILD_SHIPPING
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:18769
Scope (from outer to inner):
file
function static void PakFileTest
Source code excerpt:
#if !UE_BUILD_SHIPPING
static void PakFileTest(const TArray<FString>& Args)
{
FString PakFilename = TEXT("D:\\work\\Dev-Core\\Samples\\Games\\ShooterGame\\Saved\\StagedBuilds\\Windows\\ShooterGame\\Content\\Paks\\test.pak");
if (Args.Num() < 1)
{
UE_LOG(LogConsoleResponse, Error, TEXT("Usage: PakFileTest path-to-pak-file"));
}