PakSigningRequired
PakSigningRequired
#Overview
name: PakSigningRequired
The value of this variable can be defined or overridden in .ini config files. 3 .ini config files referencing this setting variable.
It is referenced in 1 C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3416, section: [PlatformCrypto]
- INI Section:
PlatformCrypto - Raw value:
True - Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidEngine.ini:10, section: [PlatformCrypto]
- INI Section:
PlatformCrypto - Raw value:
False - Is Array:
False
Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:82, section: [PlatformCrypto]
- INI Section:
PlatformCrypto - Raw value:
False - Is Array:
False
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/System/EncryptionAndSigning.cs:255
Settings.bDataCryptoRequired = bDataCryptoRequired;
Ini.GetBool("PlatformCrypto", "PakSigningRequired", out bool PakSigningRequired);
Settings.PakSigningRequired = PakSigningRequired;
Ini.GetBool("PlatformCrypto", "PakEncryptionRequired", out bool PakEncryptionRequired);
Settings.PakEncryptionRequired = PakEncryptionRequired;
{