Path

Path

#Overview

name: Path

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2904 C++ source files. Also referenced in 2 C# build files meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2687, section: [VirtualTextureChunkDDCCache]

#References in C++ code

The name of this variable is too overloaded. There are many C++ source code (2904 callsites) referencing the name of this variable. We have to skip these details.

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/Turnkey/Commands/CreateBuild.cs:334

				if (bBuildHttpChunkInstallData)
				{
					string HttpChunkInstallDataDirectory = Config.GetStructEntryForSetting(SettingsSection, "HttpChunkInstallDataDirectory", "Path");
					string HttpChunkInstallDataVersion;
					Config.GetString(SettingsSection, "HttpChunkInstallDataVersion", out HttpChunkInstallDataVersion);

					CommandLine += $" -manifests -createchunkinstall -chunkinstalldirectory=\"{HttpChunkInstallDataDirectory}\" -chunkinstallversion={HttpChunkInstallDataVersion}";
				}
			}

Location: <Workspace>/Engine/Source/Programs/AutomationTool/Turnkey/Commands/CreateBuild.cs:58

			ConfigHierarchy Config = ConfigCache.ReadHierarchy(ConfigHierarchyType.Game, ProjectFile.Directory, BuildHostPlatform.Current.Platform);

			string StagingDirectory = Config.GetStructEntryForSetting(SettingsSection, "StagingDirectory", "Path");
			if (string.IsNullOrEmpty(StagingDirectory))
			{
				StagingDirectory = Path.Combine(ProjectFile.Directory.FullName, "Saved", "Archives");
			}

			string OutputDir = TurnkeyUtils.ParseParamValue("OutputDir", null, CommandOptions);