Path
Path
#Overview
name: Path
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2904
C++ source files. Also referenced in 2
C# build files meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2687, section: [VirtualTextureChunkDDCCache]
- INI Section:
VirtualTextureChunkDDCCache
- Raw value:
%GAMEDIR%DerivedDataCache/VT
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (2904
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Turnkey/Commands/CreateBuild.cs:334
if (bBuildHttpChunkInstallData)
{
string HttpChunkInstallDataDirectory = Config.GetStructEntryForSetting(SettingsSection, "HttpChunkInstallDataDirectory", "Path");
string HttpChunkInstallDataVersion;
Config.GetString(SettingsSection, "HttpChunkInstallDataVersion", out HttpChunkInstallDataVersion);
CommandLine += $" -manifests -createchunkinstall -chunkinstalldirectory=\"{HttpChunkInstallDataDirectory}\" -chunkinstallversion={HttpChunkInstallDataVersion}";
}
}
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Turnkey/Commands/CreateBuild.cs:58
ConfigHierarchy Config = ConfigCache.ReadHierarchy(ConfigHierarchyType.Game, ProjectFile.Directory, BuildHostPlatform.Current.Platform);
string StagingDirectory = Config.GetStructEntryForSetting(SettingsSection, "StagingDirectory", "Path");
if (string.IsNullOrEmpty(StagingDirectory))
{
StagingDirectory = Path.Combine(ProjectFile.Directory.FullName, "Saved", "Archives");
}
string OutputDir = TurnkeyUtils.ParseParamValue("OutputDir", null, CommandOptions);