PerfWarn.CoarsePercentThreshold

PerfWarn.CoarsePercentThreshold

#Overview

name: PerfWarn.CoarsePercentThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/PerformanceMonitor.cpp:121

Scope: file

Source code excerpt:

	TEXT("PerfWarn.FinePercentThreshold"), 80, TEXT("The percentage of samples that fall below min FPS above which we warn for."), ECVF_Default);
static TAutoConsoleVariable<int32> CVarCoarsePercentThreshold(
	TEXT("PerfWarn.CoarsePercentThreshold"), 80, TEXT("The percentage of samples that fall below min FPS above which we warn for."), ECVF_Default);

FPerformanceMonitor::FPerformanceMonitor()
{
	LastEnableTime = 0;
	NotificationTimeout = AutoApplyScalabilityTimeout;
	bIsNotificationAllowed = true;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/PerformanceMonitor.cpp:317

Scope (from outer to inner):

file
function     void FPerformanceMonitor::Tick

Source code excerpt:

	{
		static IConsoleVariable* CVarMinFPS = IConsoleManager::Get().FindConsoleVariable(TEXT("PerfWarn.CoarseMinFPS"));
		static IConsoleVariable* CVarPercentThreshold = IConsoleManager::Get().FindConsoleVariable(TEXT("PerfWarn.CoarsePercentThreshold"));

		PercentUnderTarget = CoarseMovingAverage.PercentageBelowThreshold(CVarMinFPS->GetFloat());

		if (PercentUnderTarget >= CVarPercentThreshold->GetFloat())
		{
			static IConsoleVariable* CoarseSampleTimeCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("PerfWarn.CoarseSampleTime"));