PhysXTreeRebuildRate
PhysXTreeRebuildRate
#Overview
name: PhysXTreeRebuildRate
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:346, section: [/Script/Engine.PhysicsSettings]
- INI Section:
/Script/Engine.PhysicsSettings
- Raw value:
10
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h:237
Scope (from outer to inner):
file
class class UPhysicsSettings : public UPhysicsSettingsCore
Source code excerpt:
/** The number of frames it takes to rebuild the PhysX scene query AABB tree. The bigger the number, the smaller fetchResults takes per frame, but the more the tree deteriorates until a new tree is built */
UPROPERTY(config, EditAnywhere, AdvancedDisplay, meta = (ClampMin = "4", UIMin = "4"), Category = Framerate)
int PhysXTreeRebuildRate;
// PhysicalMaterial Surface Types
UPROPERTY(config, EditAnywhere, Category=PhysicalSurfaces)
TArray<FPhysicalSurfaceName> PhysicalSurfaces;
/** If we want to Enable MPB or not globally. This is then overridden by project settings if not enabled. **/
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSettings.cpp:27
Scope (from outer to inner):
file
function UPhysicsSettings::UPhysicsSettings
Source code excerpt:
, SyncSceneSmoothingFactor(0.0f)
, InitialAverageFrameRate(1.f / 60.f)
, PhysXTreeRebuildRate(10)
, MinDeltaVelocityForHitEvents(0.f)
{
}
void UPhysicsSettings::PostInitProperties()
{