PIVOT

PIVOT

#Overview

name: PIVOT

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:741

Scope (from outer to inner):

file
function     bool UUnrealEdEngine::Exec

Source code excerpt:

	// PIVOT
	//
	else if( FParse::Command(&Str,TEXT("PIVOT")) )
	{
		return Exec_Pivot( Str, Ar );
	}
	else if (FParse::Command(&Str,TEXT("BUILDLIGHTING")))
	{
		HandleBuildLightingCommand( Str, Ar, InWorld );

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:2702

Scope: file

Source code excerpt:

			ResetPivot();
		}
		else if( FParse::Command(&Str, TEXT("PIVOT")) )
		{
			bPivot=true;
			ResetPivot();
		}
		else if( FParse::Command(&Str,TEXT("ROTATION")) )
		{