PIVOT
PIVOT
#Overview
name: PIVOT
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:741
Scope (from outer to inner):
file
function bool UUnrealEdEngine::Exec
Source code excerpt:
// PIVOT
//
else if( FParse::Command(&Str,TEXT("PIVOT")) )
{
return Exec_Pivot( Str, Ar );
}
else if (FParse::Command(&Str,TEXT("BUILDLIGHTING")))
{
HandleBuildLightingCommand( Str, Ar, InWorld );
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:2702
Scope: file
Source code excerpt:
ResetPivot();
}
else if( FParse::Command(&Str, TEXT("PIVOT")) )
{
bPivot=true;
ResetPivot();
}
else if( FParse::Command(&Str,TEXT("ROTATION")) )
{