PktIncomingLagMax
PktIncomingLagMax
#Overview
name: PktIncomingLagMax
The value of this variable can be defined or overridden in .ini config files. 3
.ini config files referencing this setting variable.
It is referenced in 8
C++ source files.
#Summary
#Usage in the C++ source code
The purpose of PktIncomingLagMax is to simulate network conditions by setting the maximum delay in milliseconds to add to incoming packets before they are processed in Unreal Engine’s networking system.
This setting variable is primarily used by the networking subsystem of Unreal Engine, specifically within the NetDriver and NetConnection modules. It’s part of the network emulation and simulation features, which are crucial for testing and debugging networked games under various network conditions.
The value of this variable is typically set through configuration files, console commands, or programmatically within the engine’s network settings. It can be loaded from the engine’s configuration files (GEngineIni) or set via command-line parameters.
PktIncomingLagMax interacts closely with other network simulation variables, particularly PktIncomingLagMin. Together, they define a range for the incoming packet lag. The actual lag applied to a packet is randomly chosen between these two values.
Developers must be aware that this variable is part of the network simulation settings and should only be used for testing and debugging purposes. It should not be left enabled in production builds, as it artificially degrades network performance.
Best practices when using this variable include:
- Always use it in conjunction with PktIncomingLagMin to define a realistic range of network lag.
- Ensure that PktIncomingLagMax is always greater than or equal to PktIncomingLagMin.
- Use this setting in controlled test environments to simulate various network conditions.
- Remember to disable or reset these settings before building for production.
- Consider using the network emulation profiles provided by Unreal Engine for consistent testing scenarios.
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3271, section: [PacketSimulationProfile.Off]
- INI Section:
PacketSimulationProfile.Off
- Raw value:
0
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseEngine.ini:3280, section: [PacketSimulationProfile.Average]
- INI Section:
PacketSimulationProfile.Average
- Raw value:
60
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseEngine.ini:3289, section: [PacketSimulationProfile.Bad]
- INI Section:
PacketSimulationProfile.Bad
- Raw value:
200
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/LevelEditorPlayNetworkEmulationSettings.cpp:33
Scope (from outer to inner):
file
namespace NetworkEmulationSettingsHelper
function void ConvertNetDriverSettingsToLevelEditorSettings
Source code excerpt:
}
OutgoingTrafficPieSettings.PacketLossPercentage = NetDriverSettings.PktLoss;
IncomingTrafficPieSettings.MinLatency = NetDriverSettings.PktIncomingLagMin;
IncomingTrafficPieSettings.MaxLatency = NetDriverSettings.PktIncomingLagMax;
IncomingTrafficPieSettings.PacketLossPercentage = NetDriverSettings.PktIncomingLoss;
}
FNetworkEmulationPacketSettings* GetPacketSettingsFromHandle(const TSharedPtr<IPropertyHandle>& PropertyHandle)
{
void* ValueData(nullptr);
FPropertyAccess::Result Result = PropertyHandle->GetValueData(ValueData);
if (Result != FPropertyAccess::Success)
{
return nullptr;
}
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/LevelEditorPlayNetworkEmulationSettings.cpp:263
Scope (from outer to inner):
file
function void FLevelEditorPlayNetworkEmulationSettings::ConvertToNetDriverSettings
Source code excerpt:
// For custom set the settings manually from the PIE variables
OutNetDriverSettings.PktLagMin = OutPackets.MinLatency;
OutNetDriverSettings.PktLagMax = OutPackets.MaxLatency;
OutNetDriverSettings.PktLoss = OutPackets.PacketLossPercentage;
OutNetDriverSettings.PktIncomingLagMin = InPackets.MinLatency;
OutNetDriverSettings.PktIncomingLagMax = InPackets.MaxLatency;
OutNetDriverSettings.PktIncomingLoss = InPackets.PacketLossPercentage;
}
}
FString FLevelEditorPlayNetworkEmulationSettings::BuildPacketSettingsForCmdLine() const
{
// Empty string when disabled
if (!bIsNetworkEmulationEnabled)
{
return FString();
}
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h:537
Scope: file
Source code excerpt:
/**
* The maximum delay in milliseconds to add to incoming
* packets before they are processed.
*/
UPROPERTY(EditAnywhere, Category = "Simulation Settings")
int32 PktIncomingLagMax = 0;
/**
* The ratio of incoming packets that will be dropped
* to simulate packet loss
*/
UPROPERTY(EditAnywhere, Category = "Simulation Settings")
int32 PktIncomingLoss = 0;
/**
* Causes sent packets to have a variable latency that fluctuates from [PktLagMin] to [PktLagMin+PktJitter]
* Note that this will cause packet loss on the receiving end.
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Net/NetEmulationHelper.cpp:352
Scope (from outer to inner):
file
namespace UE::Net::Private::NetEmulationHelper
Source code excerpt:
BUILD_NETEMULATION_CONSOLE_COMMAND(PktLag, "Simulates network packet lag");
BUILD_NETEMULATION_CONSOLE_COMMAND(PktLagVariance, "Simulates variable network packet lag");
BUILD_NETEMULATION_CONSOLE_COMMAND(PktLagMin, "Sets minimum outgoing packet latency");
BUILD_NETEMULATION_CONSOLE_COMMAND(PktLagMax, "Sets maximum outgoing packet latency)");
BUILD_NETEMULATION_CONSOLE_COMMAND(PktIncomingLagMin, "Sets minimum incoming packet latency");
BUILD_NETEMULATION_CONSOLE_COMMAND(PktIncomingLagMax, "Sets maximum incoming packet latency");
BUILD_NETEMULATION_CONSOLE_COMMAND(PktIncomingLoss, "Simulates incoming packet loss");
BUILD_NETEMULATION_CONSOLE_COMMAND(PktJitter, "Simulates outgoing packet jitter");
} // end namespace UE::Net::Private::NetEmulationHelper
#endif //#if DO_ENABLE_NET_TEST
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetConnection.cpp:2808
Scope (from outer to inner):
file
function void UNetConnection::ReceivedPacket
Source code excerpt:
UE_LOG(LogNet, VeryVerbose, TEXT("Dropped incoming packet at %f"), FPlatformTime::Seconds());
return;
}
}
if (PacketSimulationSettings.PktIncomingLagMin > 0 || PacketSimulationSettings.PktIncomingLagMax > 0)
{
// ExtraLagInSec goes from [PktIncomingLagMin, PktIncomingLagMax]
const double LagVarianceInMS = FMath::FRand() * double(PacketSimulationSettings.PktIncomingLagMax - PacketSimulationSettings.PktIncomingLagMin);
const double ExtraLagInSec = (double(PacketSimulationSettings.PktIncomingLagMin) + LagVarianceInMS) / 1000.f;
FDelayedIncomingPacket DelayedPacket;
DelayedPacket.PacketData = MakeUnique<FBitReader>(Reader);
DelayedPacket.ReinjectionTime = FPlatformTime::Seconds() + ExtraLagInSec;
DelayedIncomingPackets.Emplace(MoveTemp(DelayedPacket));
UE_LOG(LogNet, VeryVerbose, TEXT("Delaying incoming packet for %f seconds"), ExtraLagInSec);
return;
}
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetDriver.cpp:4468
Scope (from outer to inner):
file
function void FPacketSimulationSettings::LoadConfig
Source code excerpt:
ConfigHelperInt(TEXT("PktLagMax"), PktLagMax, OptionalQualifier);
ConfigHelperInt(TEXT("PktDup"), PktDup, OptionalQualifier);
ConfigHelperInt(TEXT("PktIncomingLagMin"), PktIncomingLagMin, OptionalQualifier);
ConfigHelperInt(TEXT("PktIncomingLagMax"), PktIncomingLagMax, OptionalQualifier);
ConfigHelperInt(TEXT("PktIncomingLoss"), PktIncomingLoss, OptionalQualifier);
ConfigHelperInt(TEXT("PktJitter"), PktJitter, OptionalQualifier);
ValidateSettings();
#endif
}
bool FPacketSimulationSettings::LoadEmulationProfile(const TCHAR* ProfileName)
{
#if DO_ENABLE_NET_TEST
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetDriver.cpp:4542
Scope (from outer to inner):
file
function void FPacketSimulationSettings::ValidateSettings
Source code excerpt:
PktLagMax = FMath::Max(PktLagMin, PktLagMax);
PktDup = FMath::Clamp<int32>(PktDup, 0, 100);
PktIncomingLagMin = FMath::Max(PktIncomingLagMin, 0);
PktIncomingLagMax = FMath::Max(PktIncomingLagMin, PktIncomingLagMax);
PktIncomingLoss = FMath::Clamp<int32>(PktIncomingLoss, 0, 100);
#endif
}
bool FPacketSimulationSettings::ConfigHelperInt(const TCHAR* Name, int32& Value, const TCHAR* OptionalQualifier)
{
#if DO_ENABLE_NET_TEST
if (OptionalQualifier)
{
if (GConfig->GetInt(TEXT("PacketSimulationSettings"), *FString::Printf(TEXT("%s%s"), OptionalQualifier, Name), Value, GEngineIni))
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetDriver.cpp:4654
Scope (from outer to inner):
file
function bool FPacketSimulationSettings::ParseSettings
Source code excerpt:
if (ParseHelper(Cmd, TEXT("PktIncomingLagMin="), PktIncomingLagMin, OptionalQualifier))
{
bParsed = true;
UE_LOG(LogNet, Log, TEXT("PktIncomingLagMin set to %d"), PktIncomingLagMin);
}
if (ParseHelper(Cmd, TEXT("PktIncomingLagMax="), PktIncomingLagMax, OptionalQualifier))
{
bParsed = true;
UE_LOG(LogNet, Log, TEXT("PktIncomingLagMax set to %d"), PktIncomingLagMax);
}
if (ParseHelper(Cmd, TEXT("PktIncomingLoss="), PktIncomingLoss, OptionalQualifier))
{
bParsed = true;
UE_LOG(LogNet, Log, TEXT("PktIncomingLoss set to %d"), PktIncomingLoss);
}
if (ParseHelper(Cmd, TEXT("PktJitter="), PktJitter, OptionalQualifier))
{
bParsed = true;
UE_LOG(LogNet, Log, TEXT("PktJitter set to %d"), PktJitter);
}