PlacementMode.AllowNonPrimitiveComponentHits

PlacementMode.AllowNonPrimitiveComponentHits

#Overview

name: PlacementMode.AllowNonPrimitiveComponentHits

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Editor/ActorPositioning.cpp:24

Scope (from outer to inner):

file
namespace    ActorPositioningLocals

Source code excerpt:

	bool bAllowNonPrimitiveComponentHits = true;
	static FAutoConsoleVariableRef CVarAllowNonPrimitiveComponentHits(
		TEXT("PlacementMode.AllowNonPrimitiveComponentHits"),
		bAllowNonPrimitiveComponentHits,
		TEXT("When raycasting the world in placement mode, allow hits of physics objects that are not tied to a UPrimitiveComponent (to work with non-actor workflows)."));
}

FActorPositionTraceResult FActorPositioning::TraceWorldForPositionWithDefault(const FViewportCursorLocation& Cursor, const FSceneView& View, const TArray<AActor*>* IgnoreActors)
{